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Session Name AI Pre-Mortem: How to Approach Your AI Problems
Speaker(s) Michael Dawe, Rez Graham, Damian Isla, Dave Mark, Brian Schwab
Company Name(s) GSN Games, Independent, The Molasses Flood, Intrinsic Algorithm, Magic Leap
Track / Format AI Summit
Overview AI for games can be a complicated area - particularly since there is often more than one approach to solving a problem. Sometimes, the best way to learn about how to approach AI problems is to hear veteran devs work through them. This panel features 4 AI developers who will take on a series of AI issues - from the mundane to the esoteric and challenging -- and talk through how they would think about and handle them. Some of the problems will be ones the panelists have encountered, some of them they will solicit from the community during the weeks leading up to GDC, and (if time permits and they are really feeling crazy) some will be from audience members right there during the session! They may not always come up with solutions, but will certainly try to think through the problem!

GDC 2016

Michael Dawe

GSN Games

Rez Graham

Independent

Damian Isla

The Molasses Flood

Dave Mark

Intrinsic Algorithm

Brian Schwab

Magic Leap

free content

AI Summit

AI


UBM Tech