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Session Name Producer Bootcamp: How Saying 'No' Can Help You Make a Better Game
Speaker(s) Ruth Tomandl
Company Name(s) Oculus Research
Track / Format Production
Overview Most game developers try to do more than is actually possible: either because they have a lot of great feature ideas, or because their stakeholders ask for too much. As John Carmack says, focus is a matter of deciding what you're not going to do. This talk will cover how to decide what not to do, and then how to not do those things: When do you say no? How do you say no? How do you deal with the fallout from saying no? What do you do when saying no isn't an option?

GDC 2016

Ruth Tomandl

Oculus Research

free content

Production

Production


UBM Tech