You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Teaching Designers to Code: Tools and Principles
Speaker(s) Margaret Moser
Company Name(s) University of Southern California
Track / Format GDC Education Summit
Overview Many university game programs face the question: How can we teach our designers to code? It's a significant challenge but as those in the trenches know, the real problem is even harder: How can we teach designers to code without scaring them off?
This talk presents findings from four courses addressing this challenge. After a brief review of the course structures and context, the session will describe innovative and successful combinations of technical tools and teaching techniques, as well as some interesting failures. It will conclude with general instructional principles distilled from these efforts and reflection on the implications for diversity in the field.

GDC 2016

Margaret Moser

University of Southern California

free content

GDC Education Summit

Game Career / Education


UBM Tech