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Session Name Making the Transition: Creating a Live Service for a AAA Game
Speaker(s) Leanne Loombe
Company Name(s) Ghost Games, Electronic Arts
Track / Format Production
Overview Entertainment is an important part of everyday life. From TV, to film, to games, players expect more from everything they purchase; players expect a service.

Live services are the key to player engagement. However, making the transition from a disc to a live service is difficult. You need to understand your players and your team needs to be set up for success with the right mindset and focus. This presentation will walk through the steps 'Need for Speed' took when transitioning from traditional DLC to a Live Service and hopefully provide some valuable insights for attendees when making their own transition.

GDC Europe 2016

Leanne Loombe

Ghost Games, Electronic Arts

free content

Production

Production

Business, Marketing and Management

Business & Marketing


UBM Tech