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Session Name Audio Bootcamp: Using Proactive Audio to Push Impact and Immersion
Speaker(s) Eric Robinson
Company Name(s) Sonic Bloom
Track / Format Audio
Overview At GDC 2014, Mick Gordon ended his "Next Generation Audio in Killer Instinct" talk by saying that the next generation of audio in games will be defined by audio's ability to affect gameplay. In other words, next gen audio is Proactive Audio. This talk will explain why Proactive Audio is so impactful, provide examples of current uses in the wild, and show how developers can leverage Proactive Audio to make more cinematic, compelling gameplay experiences for their players today.
* Due to technical issues the slides in this presentation do not appear as originally shown and footage of gameplay played live is not available.

GDC 2016

Eric Robinson

Sonic Bloom

free content

Audio

Audio


UBM Tech