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Session Name 'Headlander': Discovering Modern Methods in Sound via 70's Sci-Fi
Speaker(s) David Earl, Camden Stoddard
Company Name(s) David Earl Productions, Double Fine
Track / Format Audio
Overview This talk explores the technique, workflow, and inspiration behind the sound palette of 'Headlander', a game by Double Fine and Adult Swim. Attendees will follow Camden Stoddard, audio director of Double Fine, and David Earl, composer, as they show how they developed their creative process through four main methods. The techniques discussed will include vocoding, subtractive synthesis, single source sound design, working with analog machines, and how to distill the aesthetic of a decade down to its essence. They will also talk about the importance of engaging early with each other as well as the project team, and how that helped galvanize the true vision of 'Headlander's' soundscape.

GDC 2017

David Earl

David Earl Productions

Camden Stoddard

Double Fine

free content

Audio

Audio


UBM Tech