You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Story of an Indie Game with 70 Million Players: A 'Transformice' Postmortem
Speaker(s): Melanie Christin
Company Name(s): Atelier 801
Track / Format: Business & Marketing

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: 'Transformice' is a massively multiplayer game, where you compete with other players as a mouse to get a piece of cheese in hectic situations. Its co-creator Mlanie Christin will take you through the journey of scaling a prototype done in 3 weeks into a 70 million players MMO over the course of 6 years, from the pleasant surprises of an overnight success to the pitfalls when games as a service catch you unaware. The technical difficulties will turn to be a much easier challenge than other unexpected issues, like the sudden loss of the main source of income, team management going wrong, or players harassment going haywire. This highly illustrated talk will describe all the mistakes that could have been avoided, but will also make sure to emphasize the greatest moments of development as well.

GDC 2017

Melanie Christin

Atelier 801

free content

Business & Marketing

Business & Marketing