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Session Name PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
Speaker(s) Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, Luiz Kruel
Company Name(s) Retora Games, 17-BIT, Kitfox Games, Bay 12 Games, Spirit AI, SideFX Software
Track / Format AI Summit
Overview

Procedural content generation has garnered more attention in recent years, both in indie games and AAA titles. Unfortunately, there is no "one algorithm to rule them all". PCG techniques are necessarily as wide and varied as their potential implementations. Using examples from the speakers' own work, this lecture presents 6 practical ways to implement AI-driven procedural content generation in games. Topics range from art asset generation to massaging and controlling math and randomness to how to infusing consistent, believable personalities in game agents. The technique explained will be useful whether building a PCG-based game or to season a more authored game.

GDC 2017

Tyler Coleman

Retora Games

Zach Aikman

17-BIT

Tanya Short

Kitfox Games

Tarn Adams

Bay 12 Games

Mitu Khandaker-Kokoris

Spirit AI

Luiz Kruel

SideFX Software

free content

AI Summit

AI


UBM Tech