|Session Name||Forging Honor: Providing a Coherent Vision for a New IP|
|Track / Format||Production & Team Management|
At E3 2015, Ubisoft revealed 'For Honor', a new IP that offers the opportunity to let your inner knight, viking, or samurai come out to play. The game garnered a huge amount of attention, in part because the message to gamers was so clear (and because SWORDS, of course). How does one provide a team with a vision for something completely new like that? A vision that inspires, yet is flexible enough to allow for change? A vision that will guide everyone working on the project in every department over the years needed to make something like that come to life? Come join the creative director of 'For Honor', Jason VandenBerghe, as he takes you from the games original conception straight through to that big reveal, and shares the techniques that his team applied to maintain that vision across all the phases of development.