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Session Name Level Design Workshop: Rewarding Exploration in 'Deus Ex: Mankind Divided'
Speaker(s) Clemence Maurer
Company Name(s) Eidos-Montreal
Track / Format Design
Overview

Exploration in Mankind Divided's Prague ties navigation and narrative together, willfully giving each area a story driven meaning and a gameplay edge. This optional content was built with a balanced mix of environment storytelling, traditional readables fleshing out the lives of Prague's inhabitants, and pure LD driven navigation for building interesting and varied paths. Designing Prague with a limited workforce required fast, smart ways to populate a very dense gameplay area, without relying too much on other departments. Exploration setups, designed with these tough constraints, add a detail layer to Prague: not strictly tied to the critical path or any side mission, but essential in making the world coherent and rewarding, while conveying the feeling that everything is linked. Hopefully, the explorers will connect the dots using with their imagination, as they stumble upon bits and pieces of stories while hiking around the city's many tracks.

GDC 2017

Clemence Maurer

Eidos-Montreal

free content

Design

Design


UBM Tech