|Session Name||Animation Bootcamp: The First Person Animation of 'Overwatch'|
|Company Name(s)||Blizzard Entertainment|
|Track / Format||Visual Arts|
Each member of the diverse cast of heroes in 'Overwatch' has a lovingly crafted visual design and a distinct personality. How does one maintain this sense of character in a game primarily experienced through the first person? This talk dives into the artistic and technical challenges of creating personality in first person animation while staying true to the designer's intent for gameplay. How would McCree reload a revolver and can you do it in 45 frames?