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Session Name Shipping with Unity: Improving the Last Mile (Presented by Unity Technologies)
Company Name(s)
Track / Format Design

Making games is hard. The hardest part is usually shipping. But it doesn't have to be! This session will start by acknowledging the current challenges of finishing a game made with Unity. From there we will talk about the plans we have to address these challenges. Finally, we will drill into one of these plans with a bit more detail: Asset Bundles.

GDC 2017

free content



UBM Tech