You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Creating VR Experiences: Unity's Tools and Best Practices (Presented by Unity Technologies)
Speaker(s): Jeremy Cowles, Larry Cutler, Amir Ebrahimi, Matt Schoen, Jules Urbach
Company Name(s): Google, Baobab Studios, Unity Technologies, Unity Technologies, Otoy
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

Virtual reality creators are tackling tough new challenges, in both technical development and in application -- this means the solutions and workarounds are often as new and innovative as the problems they were invented to solve. Join us for some practical, actionable tips and ticks for common (and uncommon) VR problem-solving.

GDC 2017

Jeremy Cowles

Google

Larry Cutler

Baobab Studios

Amir Ebrahimi

Unity Technologies

Matt Schoen

Unity Technologies

Jules Urbach

Otoy

free content

Design

Design