You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Audio Bootcamp XVI: "Audio Tech 101" & "Interactive Music Approaches"
Speaker(s): Steve Green, Tomas Neumann
Company Name(s): Independent, Blizzard Entertainment
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

"Audio Tech 101":
In this presentation, Tomas Neumann will run through the basics of how, where, and when audio technology is used to enable sound designers, composers, VO designers and other creatives during production, iteration, deployment, and runtime. He will explain how audio implementation changed dramatically over the last 12 years and list how audio middlewares are now based on the similar data-driven concepts, which shift responsibility and ownership from the implementers more towards the content providers. These changes make it easier to understand the basic technical functionality in use and to take advantage by organizing assets, iterating, and debugging.

"Interactive Music Approaches":
This talk will focus on some strategies and design approaches for creating interactive music systems that help promote the game's narrative through music.

GDC 2017

Steve Green

Independent

Tomas Neumann

Blizzard Entertainment

free content

Audio

Audio