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The Number One Educational Resource for the Game Industry

Session Name: Animating an Agent of Mayhem
Speaker(s): Michael Jungbluth
Company Name(s): Volition
Track / Format: Visual Arts

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Overview: To tackle the unique challenge of animating 12 playable characters in an open world game, the animation team on \'Agents of Mayhem\' had to embrace thinking in systems not individual assets. This approach lead to universal character charts, full body procedural transitions, a reactive mood facial system, embracing outsourcing and how best to leverage style. This talk will go in depth on every aspect of the animation process, from art, tech and design, to show our approach on how to create and animate an appealing character in a more holistic manner.

GDC 2017

Michael Jungbluth

Volition

free content

Visual Arts

Visual Arts