Session Name | AAA on a VR Budget & Timeline: Tech-Centric Postmortem |
Speaker(s) | Rok Erjavec |
Company Name(s) | Crytek |
Track / Format | Game VR/AR |
Overview | This talk will provide an overview of technical challenges involved in delivering what constitutes a "AAA "experience, on a brand new platform/medium with a highly constrained timeline and relatively small team, using a case study of two fairly different approaches found in titles 'The Climb' and 'Robinson: The Journey'. |