You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name D3D12 & Vulkan: Lessons Learned
Speaker(s) Matthaeus Chajdas
Company Name(s) AMD
Track / Format Programming
Overview Vulkan and DirectX12 are low-level APIs which require developers to think about graphics in a new way. They have been around for just over a year now and resulted in big changes in the way engines are designed. At the same time, the first wave of games shipping on those APIs have influenced them resulting in various updates and extensions. This session will look at the evolution of Vulkan & DirectX12 since its release, including a look at successful design patters for engines.

GDC 2017

Matthaeus Chajdas

AMD

free content

Programming

Programming


UBM Tech