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Session Name Rules of the Game: Another Five Techniques from Particularly Crafty Designers
Speaker(s) Richard Rouse III, Luke Muscat, Christina Norman, Damion Schubert, Hal Barwood, Chelsea Howe
Company Name(s) Paranoid Productions, Prettygreat, Riot Games, Boss Fight Entertainment, Finite Arts LLC, Owlchemy Labs
Track / Format Design
Overview Ever wonder what specific design rules went into making some of your favorite games? Game design may be a fluid art without hard and fast rules, but it is still fascinating to find what unique techniques specific designers use and see how those rules help them make great games. "Rules of the Game" returns for GDC 2017 to showcase five more experienced designers and some of their personal design tricks-of-the-trade. Each speaker has ten minutes to go into detail about their rule and talk about how they've used it on past projects, highlighting where it works well and where it may not be applicable. For each rule, you can then decide whether it's useful for your own projects and how you might merge that technique into your own design rulebook. You may not agree with every rule you hear in this fast-paced and energetic session, but they'll certainly get you thinking about the craft of game design.

GDC 2017

Richard Rouse III

Paranoid Productions

Luke Muscat

Prettygreat

Christina Norman

Riot Games

Damion Schubert

Boss Fight Entertainment

Hal Barwood

Finite Arts LLC

Chelsea Howe

Owlchemy Labs

free content

Design

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UBM Tech