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Session Name Creating a Tools Pipeline for 'Horizon: Zero Dawn'
Speaker(s) Dan Sumaili, Sander van der Steen
Company Name(s) Guerrilla Games, Guerrilla Games
Track / Format Programming
Overview Developing a new IP is a challenging process for a company's tools pipeline. Developing a new IP while changing to a new genre is even more challenging. At Guerrilla Games, they have done just that. With 'Horizon: Zero Dawn', they transitioned from linear tactical first person shooters to a vibrant open world RPG, while completely rebuilding their tools pipeline from scratch. In this session, Dan and Sander will explain how Guerrilla Games defined and implemented a framework that would provide a robust basis of functionality, on which they built an integrated game development environment. They will present a clear picture of how the framework's capabilities took shape over time, by detailing systems they developed and how those systems interact. Redesigning Guerrilla Games' tools pipeline while in production was a significant risk, which paid off and greatly benefited the final quality of their game.

GDC 2017

Dan Sumaili

Guerrilla Games

Sander van der Steen

Guerrilla Games

free content

Programming

Programming


UBM Tech