You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Player Traversal Mechanics in the Vast World of 'Horizon: Zero Dawn'
Speaker(s) Paul van Grinsven
Company Name(s) Guerrilla Games
Track / Format Programming
Overview During this lecture, Paul will show what is needed to make Aloy traverse the vast world of 'Horizon: Zero Dawn' with its complex and organic environments. Various traversal mechanics will be covered from a gameplay programmer's perspective, focusing on the interaction between code and animations. The different systems and techniques involved in the implementation of these mechanics will be explained, and he will look at the underlying reasoning and design decisions.

GDC 2017

Paul van Grinsven

Guerrilla Games

free content

Programming

Programming

Visual Arts

Visual Arts


UBM Tech