You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name We Taught Game Dev MOOCs and Lived to Tell the Tale
Speaker(s) Stephen Jacobs, Brian Winn
Company Name(s) RIT, Michigan State University
Track / Format GDC Education Summit
Overview MOOCs are a new educational approach for many game educators and the questions are legion. How do you design, develop, deliver and teach a course in which tens of thousands of students register for it? What are the components? What are the platforms like? Are the relationships between the administration and the educator different than in standard courses? How do you handle assessment? Why would you even want to do such a crazy thing? The presenters will share their battle stories, experiences and lessons learned and provide some guidelines for success for teaching game development MOOCs, online, or hybrid courses.

GDC 2017

Stephen Jacobs

RIT

Brian Winn

Michigan State University

free content

GDC Education Summit

Game Career / Education


UBM Tech