Session Name: | Creating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic) |
Speaker(s): | Daniel Thiger |
Company Name(s): | Bungie |
Track / Format: | Visual Arts |
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Overview: | Daniel shares the techniques and methodology he used to create natural materials for Allegorithmic's Substance Source. Gain insight into some of his workflows and how Substance Designer has increased his efficiency and output. |