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Session Name Experimental Gameplay Workshop
Speaker(s) Chaim Gingold, Brad Fotsch, Balthazar Auger, David Marull, Saul Gonzalez D., Petri Purho, Nico Disseldorp, Stuart Gillespie Cook, Arvi Teikari, Justin Smith, Nathalie Lawhead, Robin Hunicke, Luke Iannini, Martin Middleton, Edgard Ortega, Bennett Williamson, Juan Morales-Rocha, Jacob Garbe, Sebastian Alejandro Gioseffi, Sebastian Blanco, Daniel Benmergui
Company Name(s) Independent, Funomena, NGD Studios, Ludopia, Ludopia, Kloonigames and Nolla Games, House House, House House, Hempuli Oy, Freeways, alienmelon, Funomena, Dynamicland, Funomena, Polymath Lab, UCSC, UCSC, Magic Leap, Independent, UAI/PapaCorps, Fidel Dungeon Rescue
Track / Format Design
Overview The Experimental Gameplay Session, which debuted games like 'Katamari Damacy', 'flOw', 'Braid', 'Portal' and 'Storyteller', is back for its 16th year at GDC! In this fast-paced, game-packed session, panelists will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening in the world of Experimental Gameplay, and be inspired!

GDC 2018

Chaim Gingold

Independent

Brad Fotsch

Funomena

Balthazar Auger

NGD Studios

David Marull

Ludopia

Saul Gonzalez D.

Ludopia

Petri Purho

Kloonigames and Nolla Games

Nico Disseldorp

House House

Stuart Gillespie Cook

House House

Arvi Teikari

Hempuli Oy

Justin Smith

Freeways

Nathalie Lawhead

alienmelon

Robin Hunicke

Funomena

Luke Iannini

Dynamicland

Martin Middleton

Funomena

Edgard Ortega

Polymath Lab

Bennett Williamson

UCSC

Juan Morales-Rocha

UCSC

Jacob Garbe

Magic Leap

Sebastian Alejandro Gioseffi

Independent

Sebastian Blanco

UAI/PapaCorps

Daniel Benmergui

Fidel Dungeon Rescue

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Design

Design


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