Overview: |
VR as a medium represents a pretty large shift in both game development as well as artistic production practices. Going from AAA consoles to creating Lone Echo, now viewed as a landmark title in the new medium, required letting go of a lot of previously held beliefs, making a lot of mistakes, and ultimately leaning into the things that are so powerful and unique about VR. From achieving a high degree of player presence and immersion, gearing artistic design towards putting comfort at the forefront, and pushing the expectations of visual fidelity under daunting performance targets, Nathan will touch on a number of the challenges and lessons learned through the process, as well as what he found so exciting about the medium, from both from an artistic and creative standpoint.
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