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Session Name Precomputed Global Illumination in Frostbite
Speaker(s) Yuriy O'Donnell
Company Name(s) Electronic Arts
Track / Format Programming
Overview This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games. The speaker describes three techniques used by Frostbite GI renderer: path tracing, spherical harmonics lightmaps and efficient lightmap packing algorithm.

GDC 2018

Yuriy O'Donnell

Electronic Arts

free content

Programming

Programming


UBM Tech