Session Name: | Math for Game Developers: Dynamic Bounding Volume Hierarchies |
Speaker(s): | Erin Catto |
Company Name(s): | Blizzard Entertainment |
Track / Format: | Programming |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | Bounding volume hierarchies are used to accelerate ray casts, overlap queries, and closest point queries for large game worlds. Dynamic hierarchies allow objects to be created, destroyed, and moved while maintaining fast queries. Careful construction techniques can be used to avoid performance pitfalls that are common in procedurally generated game worlds. |