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The Number One Educational Resource for the Game Industry

Session Name:

Relative Perfection: Finding the Balance Between Flawed and Flawless

Overview:

When does perfectionism help you, and when does it hurt you? When can you embrace imperfection without it harming your resultant work? How do you know when good enough is good enough? Many game audio professionals have a healthy streak of perfectionism in their creative personalities, but they also need to be able to deal with challenges like writer's block, learning new skills rapidly, quick turnarounds on demos and pitches, and more. In cases like these, perfectionism can utterly suffocate and stifle creativity and expression. Join Neal Acree ('Overwatch'), Guy Whitmore ('Peggle 2'), Austin Wintory ('Journey'), and Penka Kouneva ('Hellboy VR Experience') on a panel moderated by John Robert Matz ('Fossil Echo') as they discuss finding a balance between perfection and imperfection, and why allowing some imperfection in your work is not only healthy, but can result in better art.

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  • GDC 2019
  • John Robert Matz
  • Independent
  • Guy Whitmore
  • Foxface Rabbitfish, LLC
  • Austin Wintory
  • Independent
  • Neal Acree
  • Independent
  • Penka Kouneva
  • Independent
  • free content
  • Audio
  • Audio