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The Number One Educational Resource for the Game Industry

Session Name:

Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geometry

Overview:

Constructive Solid Geometry is a technique that has various use cases, ranging from quickly blocking out levels in a level editor to building generic 3d procedural geometry. Previous algorithms scale poorly and have reliability issues. This presentation will explain in detail how to implement a unique algorithm that allows you to perform hierarchical Constructive Solid Geometry in real-time on thousands of primitives.

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  • GDC 2020
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