Session Name: | DevTools for Harnessing Ray Tracing in Games (Presented by NVIDIA) |
Speaker(s): | Aurelio Reis |
Company Name(s): | NVIDIA |
Track / Format: | Programming |
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Overview: | NVIDIA GPUs are incredibly powerful and with the arrival of DXR and Vulkan Ray Tracing, it's now possible to do Ray Tracing at interactive framerates. Even so, it can be a challenge to ensure that you are fully utilizing the GPU efficiently. In this session, you'll learn about the available tools and features available to developers that can help you take advantage of this incredible innovation to improve the graphics in your game. |