You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

RTX SDKs: The Foundation of Next-gen Lighting for Games (Presented by NVIDIA)

Overview:

NVIDIA provides three SDKs for real-time lighting and denoising. RTXDI implements a set of resampling algorithms for computing direct lighting and ray-traced shadows from many lights up to millions without baking. RTXGI approximates indirect lighting using grids of dynamically updated, ray-traced light probes. Finally, NRD provides a collection of real-time de-noising algorithms in an easy-to-integrate package. We'll go over the main features of these SDKs and the basics of their integration.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Alexey Panteleev
  • NVIDIA
  • free content
  • Programming
  • Programming