You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Undisputed: Punching Above Class (Presented by Unity Technologies)

Overview:

In this talk, you will learn how Undisputed used the Unity game engine to create the first major boxing game in over a decade, from a prototype to early access release. Steel City Interactives's studio head and a senior programmer will share about the game's inspiration, development process, and how Unity helped them overcome some of the challenges they faced.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Ethan Bruins
  • Steel City Interactive
  • Ash Habib
  • Steel City Interactive
  • free content
  • Production & Team Leadership
  • Production