Overview: |
While the challenges of tools development are related to game development, they are not identical. Both dedicated tool teams and part-time tool developers require efficient tool creation and maintenance, without sacrificing usability. These sessions target sharing of best practices, technical trade-offs, and proven techniques in software tool development for game projects and engines. This is a very technical track, covering specific cases, trade-offs and results, while building up a set of successful practices. Topics will include languages and GUI selection, what scale of tools suit which tasks (from one-off scripts to complex suites), trade-offs of various implementations (scripts, macros, plug-ins, dedicated tools), getting and maintaining designer/artist buy-in, supporting middleware, the challenges of mobile platforms, and techniques in building tools for all scales of target platforms. There will be flexible topic areas for each day.
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