You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Unity Developer Summit: Rendering Customization and Performance in Unity 6 (Presented by Unity)
Speaker(s): Adrien Moulin, Mathieu Muller, Elad Damian Nachman, Ludovic Theobald
Company Name(s): Unity Technologies, Unity Technologies, Unity Technologies, Unity Technologies
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Discover how Unity 6 can boost graphics performance and give you more control over visuals while optimizing your game for all Unity-supported end-user devices. Get a tour of the latest render pipeline optimizations, including GPU-driven rendering as well as Unity Spatial-Temporal Post-Processing (STP), a novel cross-platform upscaler. Finally, you'll learn how to customize your game's graphics rendering at a deeper level using Render Graph, VFX Graph, and latest additions to the Ray Tracing API.

Game Developers Conference 2024

Adrien Moulin

Unity Technologies

Mathieu Muller

Unity Technologies

Elad Damian Nachman

Unity Technologies

Ludovic Theobald

Unity Technologies

free content

Programming

Programming