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The Number One Educational Resource for the Game Industry

Session Name:

Compile Score: Slay the C++ Build Time Dragon

Overview:

Build times have been affecting productivity and iteration times since the dawn of programming. Developer improvement efforts have been based on guesswork so far considering the compiler has always been a closed box. 'Compile Score' allows us to peek inside and dissect how the compiler digests the code empowering the engineer to make targeted improvements and identify the real bottlenecks.This presentation covers how to extract, interpret, and act with the provided data, as well as go through C++ best practices to keep the dependencies healthy. It also goes through the setup in Santa Monica Studio to get up to date information automatically to the whole team.

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  • Game Developers Conference 2024
  • Ramon Viladomat
  • Santa Monica Studio
  • free content
  • Programming
  • Programming