100 Million Friends You Can Never Know: Adding COPPA Compliant Social Ne...
by Christopher Barney
(Pearson)
Design
100% Fun: Keeping Players Engaged
by Kazuki Morishita
(GungHo Online Entertainment, Inc.)
Design
100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
by Jon Watte
(IMVU, Inc.)
Programming
AAA Level Design in a Day Bootcamp
by Matthias Worch
(LucasArts)
Design
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
AAA goes F2P: Same Skills, Different Mindset
by Jan van der Crabben
(Travian Games)
Game Design
Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
by Hiroyuki Haga
(GREE)
Game Design
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
Bringing Dead Trigger into Life
by Petr Benysek
(Madfinger Games)
Programming
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
A 'Mod'est Approach to Teaching Game Development
by Jesper Juul
(New York University)
GDC Education Summit
A Different Approach for Continuous Physics
by Vincent Robert
(Ubisoft)
Programming
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
- Chinese
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
by Yo Feng
(Coconut Island Studio)
Programming
- Chinese
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
- Chinese
(301) Game Writing Tutorial
by Andrew S. Walsh
(Freelance)
Business and Marketing
(301) Game Writing Tutorial
by Andrew S. Walsh
(Freelance)
Business and Marketing
(301) Game Writing Tutorial
by Andrew S. Walsh
(Freelance)
Business and Marketing
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
5 Things Core Designers Should Learn from Social Games
by Dan Fiden
(Signia Venture)
Production
Balancing Your Game Economy: Lessons Learned
by Dan Hart
(Arkadium)
GDC Virtual Items Summit
10 Social Design Tips to Level Up Your Mobile Game (Presented by Papaya...
by Oscar Clark
(Papaya Mobile)
Smartphone & Tablet Games Summit
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
Addressing Human Scalability Through Multi-User Editing Using Revision D...
by John Rittenhouse
(CCP Games)
Programming
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Production
GDC 2011
Classic Game Postmortem - OUT OF THIS WORLD/ANOTHER WORLD
by Eric Chahi
(Ubisoft)
Game Design
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1000s of Zombies, 1000s of Problems: The DEAD RISING 2 Multiplayer Exper...
by Dee Jay Randall
(Capcom Game Studio Vancouver)
Programming
15 Games in 15 Years
by Stone Librande
(EA/Maxis)
Game Design
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
Approaching Multiple Application Stores as an Eastern Company
by Kyu C. Lee
(GAMEVIL USA, Inc.)
Mobile Games
Approaching Multiple Application Stores as an Eastern Company
by Kyu C. Lee
(GAMEVIL USA, Inc.)
Mobile Games
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
AAA to Social Games -- Making the Leap
by Raph Koster
(Playdom)
Production
App Store Survival ' Launching and Sustaining a Successful Franchise
by Arash Keshmirian
(Limbic Software)
iPhone Games Summit
Battle.net: A Postmortem
by Matthew Versluys
(Blizzard Entertainment)
Production
Building a Successful Business After Launch through Rapid Iteration
by Brett Durrett
(IMVU)
Live
A Challenging Production: Heavy Rain
by Charles Coutier
(QUANTIC DREAM)
Production
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
Advanced Material Rendering
by Michal Drobot
(Reality Pump Game Development Studios)
Technology
Advanced Screenspace Antialiasing
by Arne Schober
(Yager Development GmbH)
Technology
10 Tips (and more!) to Make Your iPhone Game More Successful
by Alan Martin
(Vogster Entertainment)
iPhone
A Dynamic Component Architecture for High Performance Gameplay
by Terrance Cohen
(Ogmento)
Programming
A Tale of 14 Apps: IUGO's App Store Journey
by Sarah Thomson
(IUGO Mobile Entertainment)
iPhone
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
by Clove Roy
(Bioware)
Business & Production
3D Game Creation on PlayStation 3
by Ian Bickerstaff
(Sony Computer Entertainment)
Programming
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
Alice 2 - A Case Study of Global Development in China
by American McGee
(Spicy Horse)
Global Game Development
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
Cinematic Game Design III: Action!
by Martin Stoltz, Richard Rouse III
(Big Huge Games, Kaos Studios)
Visual Arts
Cinematic Game Design III: Action!
by Martin Stoltz, Richard Rouse III
(Big Huge Games, Kaos Studios)
Visual Arts
Aristotle, Game Writing, and Games
by Maurice Suckling
(The Mustard Corporation)
Game Writers Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Business Managing Your Indie Developer Through The Downturn
by Jennifer Bullard
(Certain Affinity)
Independent Games Summit
Challenges In Designing A Casual MMO
by Laralyn McWilliams
(Sony Online Entertainment)
Design
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
Ascending the CURSED MOUNTAIN - The Hollywood Model In Real Life
by Hannes Seifert
(Deep Silver)
Production
Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
by Matthias Braun
(Steven A. Reich Rechtsanwalte)
Business & Management
Balance of Power: Mechanics and Assets for Flow Maximization
by Andre Beccu
(Spellbound Entertainment AG)
Business & Management
Balance of Power: Mechanics and Assets for Flow Maximization
by Andre Beccu
(Spellbound Entertainment AG)
Business & Management
A Sound Approach to Audio Pre-production
by Alistair Hirst
(OMNI Audio)
Concept/Pre-Production
Advanced Scrum and Agile Success Stories
by Clinton Keith
(Clinton Keith Consulting)
Production
Can My Game Be a Brand?
by Sunny Handa
(Blakes)
Post Launch
Creating Value
by Dan Rogers
(Interactive Studio Management)
Production
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(100) Advanced Visual Effects with Direct3D for PC
by Johan Andersson
(DICE)
Programming
(101) Learn Better Game Writing in a Day
by Evan Skolnick
(Independent)
Game Design
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
(103) FABLE II Localization Case Study
by Jason Shirley
(Microsoft Game Studios, Ireland)
Localization Summit
(100) Developing Games With Open Source Technologies
by See below
Online Games - Technology and Services
14 Conceptual Shifts: Moving From Games to Interactive Storytelling
by Chris Crawford
(Storytron)
Writing for Games
A Generative, Adaptive Music System for MMO games
by Chris Mayer
(Slipgate Ironworks)
Audio
Blazing the Trail for Hot Game Dialog
by DB Cooper
(DB-Cooper.com)
Audio
(103) Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
(205) Normal Mapping Industry Survey
by Richard Diamant
(Naughty Dog Inc.)
Visual Arts
(205) Normal Mapping Industry Survey
by Richard Diamant
(Naughty Dog Inc.)
Visual Arts
(205) Normal Mapping Industry Survey
by Richard Diamant
(Naughty Dog Inc.)
Visual Arts
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(206) Studies of Threading Successes in Popular PC Games and Engines
by Brad Werth
(Intel)
Programming
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Chris Bateman
(International Hobo Ltd)
Business and Management
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Chris Bateman
(International Hobo Ltd)
Business and Management
(105) Core Techniques and Algorithms in Shader Programming
by Tom Forsyth
(Intel)
Programming
(105) Core Techniques and Algorithms in Shader Programming
by Tom Forsyth
(Intel)
Programming
(304) Independent Games Summit
by Jenova Chen
(thatgamecompany)
Game Design
(304) Independent Games Summit
by Jenova Chen
(thatgamecompany)
Game Design
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
3ds Max - Strategies and Techniques for Real-Time
Shaders
by Neil Hazzard
(Autodesk)
Visual Arts
3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
by Bernard Lefebvre
Game Design
60-Minute MBA
by Scott Corley
Audio
...And Make It Snappy! Crafting Concise, Effective Dialogue for...
by Evan Skolnick
Audio