GDC 2012
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Marek Rabas
(Madfinger Games)
Game Design
GDC 2010
Authoring Physically Simulated Destruction with NVIDIA APEX
by Dane Johnston
(NVIDIA)
Visual Arts
GDC 2012
Enhancing Games with Clothing and Destruction (Presented by NVIDIA)
by Aron Zoellner
(NVIDIA)
Game Design
GDC 2013
Enhancing Hawken and PlanetSide 2 Through Turbulence and Destruction (Pr...
by Aron Zoellner
(NVIDIA)
Programming
GDC 2012
Flexible Rendering for Multiple Platforms (Presented by NVIDIA)
by Tobias Persson
(BitSquid)
Game Design
GDC 2012
Mastering DirectX 11 with Unity (Presented by NVIDIA)
by Renaldas Zioma
(Unity Technologies)
Game Design
GDC 2013
Moving Games into the Cloud, Technologies and Architectures (Presented ...
by Brent Oster
(NVIDIA)
Programming
GDC 2013
NVIDIA Nsight Visual Studio Edition 3.0 - Catzilla Engine Development in...
by Michal 'misz' Szymczyk
(Plastic)
Programming
GDC 2012
NVIDIA Parallel Nsight(TM): DirectX 11 at Warp Speed (Presented by NVIDIA)
by Jeff Kiel
(NVIDIA)
Game Design
GDC 2011
NVIDIA Parallel Nsight: Accelerating GPU Development in BioWare's DRAGON...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2013
NVIDIA Project SHIELD and Tegra 4: Redefining AFK (Presented by NVIDIA)
by Paul Hodgson
(NVIDIA)
Programming
GDC 2011
NVIDIA Tegra: Zooming to Bang Bang Racing & Next-Gen Mobile Gaming (Pres...
by Mike Clarke
(Playbox Limited)
Programming
GDC 2010
NVIDIA's New Game Development Environment
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2010
Nvidia: Tegra - Developing Killer Content for Advanced Mobile Platforms
by Lars Bishop
(NVIDIA)
Programming
GDC 2010
Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX
by Snorri Sturluson
(CCP)
Visual Arts
GDC 2013
Porting Source to Linux: Valve's Lessons Learned (Presented by NVIDIA)
by John McDonald
(NVIDIA)
Programming
GDC 2013
Postmortem: GPU Accelerated Effects in Borderlands 2 (Presented by NVIDIA)
by James Sanders
(Gearbox)
Programming
GDC 2011
Realistic and Interactive Clothing in Epic Games' Samaritan Demo Using N...
by Monier Maher
(NVIDIA)
Visual Arts
GDC 2011
Stereoscopic 3D Demystified: From Theory to Implementation in STARCRAFT ...
by Samuel Gateau
(NVIDIA)
Programming
GDC 2011
The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Prese...
by Martin Mittring
(Epic Games)
Programming
GDC 2011
The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Prese...
by Martin Mittring
(Epic Games)
Programming