Game Developers Conference 2021
Free to Play Summit: Building a 10 Year Game Economy
by Ethan Levy
(N3TWORK)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Building a 10 Year Game Economy
by Ethan Levy
(N3TWORK)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Diagnosing, Fixing and Preventing Issues in Free-to...
by Javier Barnes
(Tilting Point)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Game Dev Stories
by Gabriel Lefebvre
(Hyper Hippo Games)
Free to Play Summit
GDC 2016
'DomiNations' Year One: History Games As Live Service
by Tim Train
(Big Huge Games 2.0)
Free to Play Summit
GDC 2016
'King of Thieves': Designing a F2P Game that's Different
by Eugene Yailenko
(ZeptoLab)
Free to Play Summit
GDC 2016
'King of Thieves': Designing a F2P Game that's Different
by Eugene Yailenko
(ZeptoLab)
Free to Play Summit
GDC 2016
'Simon's Slots' Postmortem
by Jesse Janosov
(Blue Crystal Labs, Inc.)
Free to Play Summit
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Crossy Road: A Whale of a Time
by Matt Hall
(Hipster Whale)
Free to Play Summit
GDC Online 2011
All Points Bulletin: Reloaded - Design & Monetization Challenges when AA...
by Bjorn Book-Larsson
(GamersFirst / K2 Network)
GDC Virtual Items Summit
GDC Online 2011
Balancing Your Game Economy: Lessons Learned
by Dan Hart
(Arkadium)
GDC Virtual Items Summit
GDC Online 2011
Balancing Your Game Economy: Lessons Learned
by Dan Hart
(Arkadium)
GDC Virtual Items Summit
GDC Online 2011
Combat Arms Postmortem: The Art of Selling Guns
by Jungsoo Lee
(Nexon America)
GDC Virtual Items Summit
GDC Online 2010
Building a Successful Business After Launch through Rapid Iteration
by Brett Durrett
(IMVU)
Live
GDC Online 2010
Building a Successful Business After Launch through Rapid Iteration
by Brett Durrett
(IMVU)
Live
GDC Online 2010
Gaming for Kids -- The Evolving Landscape
by Rebecca Newton
(MindCandy.com)
Live
GDC Online 2010
Going Viral and Going Big on Facebook
by David Stewart
(Playdom)
Live
GDC Austin/Online 2009
Accelerating the QA Test Cycle Via Metrics and Automation
by Larry Mellon
Services
GDC Austin/Online 2009
Developing A Positive ?Support Perception? For Your Company
by John Erskine
(NCsoft)
Services
GDC Austin/Online 2009
Developing in the Cloud
by Ben Garney
(PushButton Labs)
Services
GDC Austin/Online 2009
Developing in the Cloud
by Ben Garney
(PushButton Labs)
Services
GDC 2009
(306) Building and Sustaining Successful Free-To-Play MMOs
by Don Choi
(OGPlanet)
Worlds in Motion Summit
GDC 2009
(306) Controlling the Pace
by Ryan Barker
(Sony Online Entertainment)
Worlds in Motion Summit
GDC 2009
(306) Dragonslaying: Facebook Lessons Learned from DUNGEONS AND DRAGONS ...
by Andrew Finch
(The Pokemon Company International)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit