2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
'Marvel's Spider-Man': A Technical Postmortem
by Elan Ruskin
(Insomniac Games)
Programming
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern ...
by Anton Krupkin
(Saber Interactive)
Programming
2019
Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: I...
by Mark Mihelich
(Studio Wildcard)
Programming
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Android Optimization Findings from the Field (Presented by Google, Inc.)
by Francesco Carucci
(Google, Inc.)
Programming
2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Programming
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Building Abusive Chat Detection Systems with Deep Learning
by Ryan Brackney
(Blizzard Entertainment)
Programming
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Ga...
by Dr. Jason Mars
(Clinc, Inc.)
Programming
2019
Compiling Your Story: Using Techniques from Compiler Design to Check You...
by Jon Manning
(Secret Lab)
Programming
2019
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
by Doug Sheahan
(Insomniac Games)
Programming
2019
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented...
by Mike Acton
(Unity Technologies)
Programming
2019
Content Fueled Gameplay Programming in 'Frostpunk'
by Aleksander Kauch
(11 bit studios)
Programming
2019
Controller to Display Latency in 'Call of Duty'
by Akimitsu Hogge
(Activision)
Programming
2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Techn...
by Etienne Whittom
(Unity Technologies)
Programming
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Deep Learning Based Large Scale Inverse Kinematics Accelerated by Intel ...
by Hanyoung Jang
(Motion AI Team, NCSOFT))
Programming
2019
Did You Have Fun? Analytics in 'Call of Duty'
by Dylan Rogerson
(Activision)
Programming
2019
Disintegrating Meshes with Particles in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Programming
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Everyone Watching This Is Fired
by Mike Acton
(Unity Technologies)
Programming
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Programming
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
First Light - Bringing Doom to Stadia (Presented by Google)
by Dustin Land
(id Software)
Programming
2019
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technol...
by Martin Gram
(Unity Technologies)
Programming
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Gaming in the Cloud: A Technical Deep Dive (Presented by Google)
by Khaled Abdel Rahman
(Google)
Programming
2019
Getting Started with Machine Learning and Artificial Intelligence (Prese...
by Royal O'Brien
(Amazon)
Programming
2019
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utili...
by David Sapienza
(HTC VIVE)
Programming
2019
Getting the Most from Your Vulkan Applications with NVIDIA Nsight Graphi...
by Jeffrey Kiel
(NVIDIA)
Programming
2019
Global Operations: How Zynga Scales Its Databases to Support Millions of...
by Wilson Gee
(Zynga)
Programming
2019
glTF and WebGL (Presented by Khronos)
by Patrick Cozzi
(Cesium)
Programming
2019
GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
by Oleksandr Drazhevskyi
(Ubisoft)
Programming
2019
Graphics Reinvented: RTX Update (Presented by NVIDIA)
by Martin Stich
(NVIDIA)
Programming
2019
Grow Your Game with Twitch (Presented by Amazon)
by Michael Harbut
(Amazon)
Programming
2019
Image-to-Image Translation for Content Creation (Presented by NVIDIA)
by Ming-Yu Liu
(NVIDIA)
Programming
2019
Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by ...
by Adam Marrs
(NVIDIA)
Programming
2019
Instancing and Order Independent Transparency in Total War: THREE KINGDO...
by Tamas Rabel
(Creative Assembly)
Programming
2019
Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps (...
by Carson Brownlee
(Intel)
Programming
2019
Interactive Wind and Vegetation in 'God of War'
by Sean Feeley
(Sony Santa Monica Studio)
Programming
2019
Introduction to DirectX Raytracing [3-Hour Tutorial Session] (Presented ...
by Adam Marrs
(NVIDIA)
Programming
2019
Introduction to Machine Learning for Game Audio
by John Byrd
(Gigantic Software)
Programming
2019
It Doesn't Have to Be Hard: How to Fix Your Performance Woes (Presented ...
by Carlos Dominguez
(Intel)
Programming
2019
It Just Works: Ray-Traced Reflections in 'Battlefield V'
by Jan Schmid
(EA Dice AB)
Programming
2019
Level Up Your Jenkins Reporting
by Adrian Yu
(Electronic Arts)
Programming
2019
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented ...
by Witek Radomski
(Enjin)
Programming
2019
Making Big Decisions with Big Data (Presented by Amazon)
by Mike Hines
(Amazon)
Programming
2019
Making Use of New Vulkan Features (Presented by Khronos)
by Dr. Matthaus Chajdas
(AMD)
Programming
2019
Mastering the Apex of Scaling Game Servers (Presented by Multiplay)
by Larry Rye
(Unity Technologies)
Programming
2019
Math for Game Developers: Curves Revisited
by Squirrel Eiserloh
(SMU Guildhall)
Programming
2019
Math for Game Developers: Dynamic Bounding Volume Hierarchies
by Erin Catto
(Blizzard Entertainment)
Programming
2019
Math for Game Developers: End-to-End Procedural Generation in 'Caves of ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: Generating and using Navigation Meshes
by Ben Sunshine-Hill
(Havok)
Programming
2019
Math for Game Developers: Inside Neural Networks
by Michael Buttner
(Unity Technologies)
Programming
2019
Math for Game Developers: Procedural Mesh Animation with Non-Linear Tran...
by Michael Austin
(Hidden Path Entertainment)
Programming
2019
Math for Game Developers: Tile-Based Map Generation using Wave Function ...
by Brian Bucklew
(Freehold Games)
Programming
2019
Math for Game Developers: Understanding and Tracing Numerical Errors in C++
by Gino van den Bergen
(Dtecta)
Programming
2019
ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Reso...
by Junsik Hwang
(Nexon Korea)
Programming
2019
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the H...
by Fabio Zinno
(Electronic Arts)
Programming
2019
ML Tutorial Day: Machine Learning for Everyday Programming
by Angelo Pesce
(Activision)
Programming
2019
ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels
by Antti Herva
(Remedy Entertainment)
Programming
2019
ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in ...
by Olivier Delalleau
(Ubisoft)
Programming
2019
ML Tutorial Day: Towards Deep Generative Models in Game Development
by Jorge del Val
(EA SEED)
Programming
2019
Multiplayer Made Easy: How to Deliver Fast, Friction-less, and Engaging ...
by Reggie Martin
(Amazon)
Programming
2019
Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays
by Kevin Todisco
(Vicarious Visions)
Programming
2019
NVIDIA Adaptive Shading Overview (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
2019
OpenXR: The State of the Union (Presented by Khronos)
by Brent Insko
(Intel)
Programming
2019
Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and t...
by Louis Bavoil
(NVIDIA)
Programming
2019
Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
by Yibo Liu
(Playground Games)
Programming
2019
PhysX 4: Raising the Fidelity and Performance of Physics Simulation in G...
by Keir Storey
(NVIDIA)
Programming
2019
Pipeline Support for Feature Branches in 'Destiny'
by Pete Kugler
(Bungie)
Programming
2019
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
by Francois Paradis
(Ubisoft Quebec)
Programming
2019
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
by David Santiago
(Insomniac Games)
Programming
2019
Ray Tracing in Vulkan (Presented by NVIDIA)
by Nuno Subtil
(NVIDIA)
Programming
2019
Ray-Traced Irradiance Fields (Presented by NVIDIA)
by Morgan McGuire
(NVIDIA)
Programming
2019
Ray-Traced Water Caustics with DXR (Presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
2019
Real-Time Path Tracing and Denoising in 'Quake 2' (Presented by NVIDIA)
by Christoph Schied
(Karlsruhe Institute of Technology)
Programming
2019
Real-World Techniques and Best Practices for Optimizing Android Games (P...
by Francesco Carucci
(Google, Inc.)
Programming
2019
RTX in Justice (Presented by NVIDIA)
by Haiyong Qian
(Netease)
Programming
2019
Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games a...
by Rolando Caloca
(Epic Games)
Programming
2019
Scalable Real-Time Global Illumination for Large Scenes
by Anton Yudintsev
(Gaijin Entertainment)
Programming
2019
Simple SIMD Using ISPC (Intel(r) SPMD Program Compiler) (Presented by In...
by Pete Brubaker
(Intel)
Programming
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Programming
2019
Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by...
by Russ Kerschner
(NVIDIA)
Programming
2019
Starship Physics and Controls that Feel Real: Bringing the Toys of Starl...
by Michael Wasilewski
(Ubisoft Toronto)
Programming
2019
Taming Technologies Behind 'ASTRO BOT Rescue Mission'
by Yuki Miyamae
(Sony Interactive Entertainment)
Programming
2019
The Architecture of Intel Processor Graphics Gen11 (Presented by Intel)
by Antoine Cohade
(Intel)
Programming
2019
The Cutting Edge: Assassin's Creed Odyssey on Project Stream (Presented ...
by Narimane Nabahi
(Google)
Programming
2019
The Future of Scene Description on 'God of War'
by Koray Hagen
(Sony Santa Monica Studio)
Programming
2019
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by H...
by Daniel Yang
(HTC VIVE)
Programming
2019
The Indirect Lighting Pipeline of 'God of War'
by Josh Hobson
(Sony Santa Monica Studio)
Programming
2019
The State of Mobile Games: Robust Growth in 2019 and Beyond
by Danielle Levitas
(App Annie)
Programming
2019
Tools for 'Marvel's Spider-Man': Editing with Immutable Data
by Ronald Pieket
(Insomniac Games)
Programming
2019
Tools Tutorial Day: 3D Asset Recognition with Deep Learning
by Francois Nadeau
(Ubisoft)
Programming
2019
Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinemati...
by Ludovic Chabant
(Electronic Arts)
Programming
2019
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One t...
by Philip Bloom
(Machine Zone)
Programming
2019
Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower De...
by Linda Kruse
(the Good Evil GmbH)
Programming
2019
Tools Tutorial Day: Shipping Features Responsibly
by Geoff Evans
(Infinity Ward)
Programming
2019
Tools Tutorial Day: The Science of Customer-Focused Tools Development
by Caroline Colon
(Bungie)
Programming
2019
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily...
by Laura Teeples
(343 Industries)
Programming
2019
Tools Tutorial Day: Tooling for Small Team Workflows
by Irina Zaugolnikova
(Bungie)
Programming
2019
Towards Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Ga...
by Natasha Tatarchuk
(Unity Technologies)
Programming
2019
Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by N...
by Andrew Edelsten
(NVIDIA)
Programming
2019
Twitch for Games Playbook (Presented by Amazon)
by Michael Lewis
(Twitch)
Programming
2019
Ubisoft's Experience Developing with Vulkan (Presented by Khronos)
by Jean-Noe Morissette
(Ubisoft)
Programming
2019
Unity AI and Machine Learning Tools for Behavior Creation (Presented by ...
by Nicolas Meuleau
(Unity Lab)
Programming
2019
Vision for Game Design in a Streaming Future (Presented by Google)
by Erin Hoffman-John
(Google)
Programming
2019
Vulkan: The State of the Union (Presented by Khronos)
by Tom Olson
(Arm)
Programming
2019
Wind Simulation in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Programming