You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Animation Bootcamp: Rocket Man: Creating Flight for 'Anthem'
Speaker(s): David Hoang, Daniel Nordlander
Company Name(s): BioWare Austin, BioWare Edmonton
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Creating video game characters that look and feel great to play requires close collaboration between design and animation. In this talk Bioware speakers will have a look at the process they used to create some of the more exotic traversal abilities players have at their disposal in 'Anthem'. Starting with the character physics, they will look at what methods that were employed to get that movement looking and feeling great. They will then look at how Bioware authored animations to mesh with the character physics in the best way possible. The speakers will discuss what type of dialogue between animation and design enabled Bioware to achieve a successful end result and they will provide plenty of examples in the form of videos from development to help illustrate their workflow.

GDC 2019

David Hoang

BioWare Austin

Daniel Nordlander

BioWare Edmonton

free content

Visual Arts

Visual Arts