2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
'09 to '19: A Decade of Approachability in Fighting Games
by Noah Sasso
(Iron Galaxy Studios)
Design
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Devil May Cry 5': Creating a Standout Action Game
by Michiteru Okabe
(Capcom)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Marvel's Spider-Man' AI Postmortem
by Adam Noonchester
(Insomniac Games)
AI Summit
2019
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
by Brian Mullen
(Insomniac Games)
Visual Arts
2019
'Marvel's Spider-Man': A Technical Postmortem
by Elan Ruskin
(Insomniac Games)
Programming
2019
'Mooncrash': Resetting the Immersive Simulation
by Rich Wilson
(Arkane Studios)
Design
2019
'Pode', a Rose Painted Adventure
by Yngvill Hopen
(Henchman & Goon)
Design
2019
'Reigns: Game of Thrones': A Song of Fire and License
by Nigel Lowrie
(Devolver Digital)
Business & Marketing
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo
by Chris Tang
(Hitsparks Games)
Design
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
(P)Layer Character: Designing Immersive Narratives for Location-Based AR...
by Robert Morgan
(Playlines)
Game Narrative Summit
2019
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
by Alex Schwartz
([unnamed next venture])
Business & Marketing
2019
10 Lessons Learned About Establishing an Academic Group as Students
by Daniel Oliveira
(RPG - Rio PUC Games)
Game Career Seminar
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
- ASL
2019
2014 vs. 2018: The Shape of Financial Success Before and After the Indie...
by Jason Rohrer
(Independent)
Independent Games Summit
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
- ASL
2019
25 Years of Building Community at Wizards of the Coast
by Aland Failde
(Wizards of the Coast)
Community Management Summit
2019
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
by Jongwoo Kim
(Kitfox Games)
Independent Games Summit
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Design
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
2019
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
by Sabrina Carmona
(King)
Production & Team Management
2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
2019
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
by Alexander Birke
(Aardman Animations)
Visual Arts
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
A Survival Guide for Game Developers
by Richard Vogel
(Certain Affinity)
Game Career Seminar
2019
Accessible Player Experiences: A New Approach to Data Informed Design fo...
by Christopher Power
(The AbleGamers Charity/The University of York)
Advocacy
2019
Advocacy Microtalks: 20 Slides for Healing and Growing in 2019
by Mitu Khandaker
(Glow Up Games)
Advocacy
2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
2019
An Introduction to Situational Game Design
by Brian Upton
(Game On The Rails)
Educators Summit
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Android Optimization Findings from the Field (Presented by Google, Inc.)
by Francesco Carucci
(Google, Inc.)
Programming
2019
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spa...
by Bruno Velazquez
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animation Microtalks
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Rocket Man: Creating Flight for 'Anthem'
by David Hoang
(BioWare Austin)
Visual Arts
2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
2019
Art Direction Bootcamp: Building a Creative Future with Artificial Intel...
by Andrew Maximov
(Promethean AI, LLC)
Visual Arts
2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Basic Tools for Healthy Communities (Presented by Fair Play Alliance)
by Laura Warner
(Niantic)
Design
2019
Beating the Burnout: Finding Success Under Stress
by Raffael Boccamazzo
(Take This)
Advocacy
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Board Game Design Day: "King Me": A Defense of King-Making in Board Game...
by Cole Wehrle
(Leder Games)
Design
2019
Board Game Design Day: 'KeyForge': Creating the World's First Unique Dec...
by Brad Andres
(Fantasy Flight Games)
Design
2019
Board Game Design Day: Better Board Games Through Cultural Engagement
by Mikael Jakobsson
(MIT)
Design
2019
Board Game Design Day: Designing Great UX into Your Game Board and Pieces
by Jason Schklar
(UX is Fine!)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: The State and Future of Board Games
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: Twists and Turns: How the Speed Cubing Community ...
by Andrew Fray
(Spry Fox)
Design
2019
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
by Gil Hova
(Formal Ferret Games)
Design
2019
Brain-Computer Interfaces: One Possible Future for How We Play
by Mike Ambinder
(Valve)
Vision
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Bringing Orphea to 'Heroes of the Storm'
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'
by Benjamin Hall
(Ubisoft Quebec)
Visual Arts
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building Better Mobile Gaming Experiences with Firebase (Presented by Go...
by Patrick Martin
(Google Cloud)
Business & Marketing
2019
Building Computationally-Ridiculous Games in the Cloud (Presented by Ama...
by John Smedley
(Amazon Game Studios)
Production & Team Management
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog De...
by Grace Bruxner
(Independent)
Independent Games Summit
2019
Building Headquarters: The Social Hub in 'Call of Duty WWII'
by Riley Pietsch
(Sledgehammer Games)
Production & Team Management
2019
Building Interactive Streams: A Technical Primer Using Genvid (Presented...
by Fabien Ninoles
(Genvid Technologies)
Design
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Classic Game Design Postmortem: Swinging with Spider-Man
by Jamie Fristrom
(Happion Laboratories, LLC)
Design
2019
Classic Game Postmortem: 'Command & Conquer'
by Louis Castle
(Amazon Games)
Design
2019
Classic Game Postmortem: 'Lemmings'
by Mike Dailly
(Ogre Games)
Design
2019
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'P...
by Kentaro Yoshida
(Grounding, Inc.)
Design
2019
Classic Game Postmortem: 'Paperboy'
by John Salwitz
(Electronic Arts)
Design
2019
Community Driven Discoverability for Indies
by Patrick Corrieri
(Dry Cactus)
Independent Games Summit
2019
Connecting Millions with GCP and Open Match in a Google Doodle Multiplay...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented...
by Mike Acton
(Unity Technologies)
Programming
2019
Conquering the Creative Challenges in 'Marvel's Spider-Man'
by Bryan Intihar
(Insomniac Games)
Design
2019
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (P...
by Alexander Menshikov
(Xsolla, Inc.)
Business & Marketing
2019
Content Fueled Gameplay Programming in 'Frostpunk'
by Aleksander Kauch
(11 bit studios)
Programming
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Hard Surface Materials in Substance Designer (Presented by Subs...
by Jonathan Benainous
(WB Games Montreal)
Visual Arts
2019
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Techn...
by Etienne Whittom
(Unity Technologies)
Programming
2019
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK ...
by Avery Kuo
(HTC VIVE)
Audio
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity ...
by Julien Fryer
(Unity Technologies)
Visual Arts
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
by Steve Filby
(IndieCatapult & Motion Twin)
Production & Team Management
2019
Deep Learning Based Large Scale Inverse Kinematics Accelerated by Intel ...
by Hanyoung Jang
(Motion AI Team, NCSOFT))
Programming
2019
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephan...
by Marianne Hayden
(Naughty Dog, Inc.)
Game Narrative Summit
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing Gambit Mode in 'Destiny 2: Forsaken'
by Peter Sarrett
(Bungie)
Design
2019
Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'
by Antti Summala
(Supercell)
Design
2019
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
by Rikard Steiber
(HTC VIVE)
Business & Marketing
2019
Developer Success in the Era of New Competing Digital Platforms (Present...
by Bjorn Book-Larsson
(HTC VIVE)
Business & Marketing
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge
by Genevieve Johnson
(Roblox)
Advocacy
2019
Dispelling Common Player Behavior Myths (Presented by Fair Play Alliance)
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Diversity and Inclusion Starter Kit
by Joahanna Thomas
(Avalanche Studios)
Advocacy
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Termin...
by Leighton Gray
(Fullbright)
Independent Games Summit
2019
Embracing the Co-Op Studio Model in Indie Games
by Scott Benson
(Night in the Woods)
Independent Games Summit
2019
Empowering Creators with the New Unity Render Pipeline (Presented by Uni...
by Andre McGrail
(Unity Technologies)
Visual Arts
2019
Engage Your Audience in New Ways with YouTube on Stadia (Presented by Go...
by Catherine Hsiao
(Google)
Business & Marketing
2019
Environment Design as Spatial Cinematography: Theory and Practice
by Miriam Bellard
(Rockstar North)
Design
2019
Environmental Narrative: Telling Stories in Spaces Without Saying Anythi...
by Laura E. Hall
(Timberview Productions & Meridian Adventure Co.)
Game Narrative Summit
2019
Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data
by James Murff
(Rosemary Branch)
Design
2019
Ethics in Artificial Intelligence
by Luke Dicken
(Zynga)
AI Summit
2019
Ethics in the Game Industry
by Celia Hodent
(Independent)
Advocacy
2019
Everyone Watching This Is Fired
by Mike Acton
(Unity Technologies)
Programming
2019
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
by Jennie Kong
(thatgamecompany)
Game Narrative Summit
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Pres...
by Nicolas Pouard
(Ubisoft)
Business & Marketing
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
Exploring the Tech and Design of 'Noita'
by Petri Purho
(Nolla Games)
Independent Games Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Fair Play Alliance Keynote (Presented by Fair Play Alliance)
by Chris Priebe
(Two Hat Security)
Design
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
First Light - Bringing Doom to Stadia (Presented by Google)
by Dustin Land
(id Software)
Programming
2019
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technol...
by Martin Gram
(Unity Technologies)
Programming
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
Freelancing: How to Live the Dream and Avoid the Nightmare
by Greg Buchanan
(Independent)
Career Development
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Game Discoverability Day: Building a Community for Your Game from Scratch
by Mike Rose
(No More Robots)
Business & Marketing
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Discoverability from Day Zero
by Felix Kramer
(Fellow Traveller)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...
by Joel Dreskin
(Independent)
Business & Marketing
2019
Game Discoverability Day: NOTICE ME: The Grind Behind the $272K Funding ...
by Victoria Tran
(Kitfox Games)
Business & Marketing
2019
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
by Michael Gordon
(Iron Horse Games, LLC)
Business & Marketing
2019
Game Discoverability Day: Why Forums Can Be Great for Indie Community an...
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
2019
Game in Samsung Galaxy: Galaxy Store and Game Launcher (Presented by Sam...
by Thomas Ko
(Samsung Electronics)
Business & Marketing
2019
Game Preservation Best Practices: A Real Life EA Case Study
by Garrett Fredley
(Electronic Arts)
Advocacy
2019
Game Publishing 3.0: Battle Testing Your Business Model Pre-Launch (Pres...
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Games that Change Lives: Social Impact Done Right
by Elizabeth Maler
(Abiding Bridge)
Independent Games Summit
2019
Gaming in the Cloud: A Technical Deep Dive (Presented by Google)
by Khaled Abdel Rahman
(Google)
Programming
2019
GDC Main Stage: The Developer's Journey
by Siobhan Reddy
(Media Molecule)
Special Event
2019
GDC Main Stage: The Developer's Journey
by Siobhan Reddy
(Media Molecule)
Special Event
- ASL
2019
GDC Microtalks 2019: Lightning Fast Game Design
by Jennifer Scheurle
(ArenaNet)
Design
2019
Getting Started with Machine Learning and Artificial Intelligence (Prese...
by Royal O'Brien
(Amazon)
Programming
2019
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utili...
by David Sapienza
(HTC VIVE)
Programming
2019
Getting the Most from Your Vulkan Applications with NVIDIA Nsight Graphi...
by Jeffrey Kiel
(NVIDIA)
Programming
2019
Giving Back to the Community as a Game Developer: A Case Study
by Milos Paunovic
(Nordeus)
Advocacy
2019
Global Operations: How Zynga Scales Its Databases to Support Millions of...
by Wilson Gee
(Zynga)
Programming
2019
glTF and WebGL (Presented by Khronos)
by Patrick Cozzi
(Cesium)
Programming
2019
Google Cloud Keynote (Presented by Google Cloud)
by Rami Ismail
(Vlambeer)
Business & Marketing
2019
Graphics Reinvented: RTX Update (Presented by NVIDIA)
by Martin Stich
(NVIDIA)
Programming
2019
Grow Your Game with Twitch (Presented by Amazon)
by Michael Harbut
(Amazon)
Programming
2019
Growing Your Gaming Business with Ads (Presented by Google, Inc.)
by Sissie Hsiao
(Google, Inc.)
Business & Marketing
2019
Have Laptop, Will Telecommute: Working Globally in Games
by Heidi McDonald
(Disruptor Beam)
Career Development
2019
How 'Killer Queen' Built an Esports Scene on an Indie Budget
by Alan Dang
(Funktronic Labs)
Community Management Summit
2019
How Gaming Communities Drive Downloads, Play, and Monetization (Presente...
by Jeremy Williams
(Facebook IQ)
Business & Marketing
2019
How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity...
by Herman Narula
(Improbable)
Design
2019
How to Get a Job Writing for Games
by Tracey John
(King)
Career Development
2019
How to Make Games and Influence People: Leading Your Team Effectively an...
by Jennifer Hazel
(CheckPoint Organisation)
Independent Games Summit
2019
How to Run a Studio Without a Surprise Hit
by Christopher Langmuir
(Anemone Hug Interactive, Inc.)
Independent Games Summit
2019
How to Talk About Games, Today
by Mia Consalvo
(Concordia University)
Advocacy
2019
I Can't Hear You: Considering Deaf Gamers
by Karen Stevens
(EA Sports)
Advocacy
2019
Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'
by Lucas Slominski
(ZeniMax Online Studios)
Visual Arts
2019
Image-to-Image Translation for Content Creation (Presented by NVIDIA)
by Ming-Yu Liu
(NVIDIA)
Programming
2019
Impact of Social Systems and Game Design on Player Interactions (Present...
by Kenny Shores
(Riot Games)
Design
2019
Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by ...
by Adam Marrs
(NVIDIA)
Programming
2019
In the Long Run
by Brie Code
(TRU LUV)
Game Career Seminar
2019
Indie Soapbox
by Mr. SWERY
(White Owls, Inc.)
Independent Games Summit
2019
Instancing and Order Independent Transparency in Total War: THREE KINGDO...
by Tamas Rabel
(Creative Assembly)
Programming
2019
Instant Games Finding Instant Success: Discussions with Zynga, Knock Kno...
by Bob Slinn
(Facebook)
Business & Marketing
2019
Instant Games Monetization with Publisher SOFTGAMES + Data Insights for ...
by Jim Liu
(Facebook)
Business & Marketing
2019
Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps (...
by Carson Brownlee
(Intel)
Programming
2019
Interactive Story Without Challenge Mechanics: The Design of 'Firewatch'
by Chris Remo
(Valve)
Design
2019
Interactive Streaming and the Future of Media (Presented by Genvid Techn...
by Jacob Navok
(Genvid Technologies)
Business & Marketing
2019
Introducing the New Animation Rigging Features (Presented by Unity Techn...
by Olivier Dionne
(Unity Technologies)
Visual Arts
2019
It Doesn't Have to Be Hard: How to Fix Your Performance Woes (Presented ...
by Carlos Dominguez
(Intel)
Programming
2019
It Just Works: Ray-Traced Reflections in 'Battlefield V'
by Jan Schmid
(EA Dice AB)
Programming
2019
It's Still Emulation: Saving Video Game History Before It's Too Late
by Frank Cifaldi
(Digital Eclipse)
Advocacy
2019
Keynote: Video Games as Punk Rock: A History of Innovation (Presented by...
by Rich Hilleman
(Amazon Game Studios)
Design
2019
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
by Greg Foertsch
(Independent)
Game Career Seminar
2019
Leadership: Working at the Heart of the Team 2019
by Kim Swift
(EA Motive)
Production & Team Management
2019
Learn How to Up Your Game: Empowering Developers Everywhere (Presented b...
by Nathalie Lubensky
(Xsolla, Inc.)
Business & Marketing
2019
Legal Battle Royale: Not Boring Edition
by Christopher Reid
(Tilting Point)
Business & Marketing
2019
Lessons for Narrative Design from Modern Tabletop RPG
by Kathryn Hymes
(Thorny Games)
Game Narrative Summit
2019
Lessons from Labor Union Organizers
by Emma Kinema
(Game Workers Unite International)
Advocacy
2019
Lessons Learned from 'Job Simulator' to 'Vacation Simulator': Advanced I...
by Devin Reimer
(Owlchemy Labs)
Design
2019
Letting Go: A 'Florence' Postmortem
by Ken Wong
(Mountains)
Independent Games Summit
2019
Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anth...
by Mette Podenphant Andersen
(IO Interactive)
Design
2019
Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's ...
by Josue Benavidez
(Insomniac Games)
Design
2019
Level Design Workshop: Rewarding Exploration with Collectibles and Gathe...
by Leah Miller
(Independent)
Design
2019
Level Design Workshop: World Design for Different Player Types
by Raylene Deck
(Bungie)
Design
2019
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented ...
by Witek Radomski
(Enjin)
Programming
2019
Live Ops in 'Star Wars: Galaxy of Heroes'
by Nicolas Reinhart
(Electronic Arts)
Mobile Summit
2019
Loot Boxes: Legal Pitfalls and Loopholes
by Will Bucher
(Debevoise & Plimpton)
Business & Marketing
2019
Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'
by Matt Heiniger
(Undead Labs)
Visual Arts
2019
Main Stage Pre-show Entertainment: 'DREAMS' Live Concert
by Matt Heiniger
(Undead Labs)
Special Event
2019
Making 'Tetris Effect'-ive
by Matt Heiniger
(Undead Labs)
Advocacy
2019
Making Big Decisions with Big Data (Presented by Amazon)
by Mike Hines
(Amazon)
Programming
2019
Making Games That Stand Out and Survive
by Nick Popovich
(Monomi Park)
Design
2019
Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR
by Nicolas Doucet
(Sony Interactive Entertainment)
Design
2019
Making Use of New Vulkan Features (Presented by Khronos)
by Dr. Matthaus Chajdas
(AMD)
Programming
2019
Mastering the Apex of Scaling Game Servers (Presented by Multiplay)
by Larry Rye
(Unity Technologies)
Programming
2019
Matchmaking Innovation & Best Practices with Unity (Presented by Google ...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Maximizing the Influencer Potential for Your Game (Presented by Xsolla)
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Micro Postmortems
by Brandon Sheffield
(Insert Credit)
Game Career Seminar
2019
Mobile Games: Launch Strategies and What's New in Mobile Creative (Prese...
by Meg Youngblood
(Facebook)
Business & Marketing
2019
Monetization Design: The Dark Side of Gacha
by Vladimir Krasilnikov
(Pixonic)
Mobile Summit
2019
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messag...
by Derek Lieu
(Independent)
Independent Games Summit
2019
Multiplayer Made Easy: How to Deliver Fast, Friction-less, and Engaging ...
by Reggie Martin
(Amazon)
Programming
2019
Narrative Nuances on Free-to-Play Mobile Games
by Ryan Kaufman
(Jam City)
Design
2019
Networking Etiquette for the Modern Games Industry Professional
by Jarryd Huntley
(Polytundra, LLC)
Game Career Seminar
2019
No Time, No Budget, No Problem: Finishing 'The First Tree'
by David Wehle
(Independent)
Independent Games Summit
2019
Now You See Me: Representation as Innovation
by Kim Belair
(Sweet Baby, Inc.)
Advocacy
2019
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
by Gautier Boeda
(Square Enix Co., Ltd.)
AI Summit
2019
NVIDIA Adaptive Shading Overview (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
2019
One Year of Sokpop Games Subscription on Patreon
by Tijmen Tio
(Sokpop Collective)
Independent Games Summit
2019
Open-Ended Puzzle Design at Zachtronics
by Zach Barth
(Zachtronics)
Design
2019
OpenXR: The State of the Union (Presented by Khronos)
by Brent Insko
(Intel)
Programming
2019
Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and t...
by Louis Bavoil
(NVIDIA)
Programming
2019
Personal Experiences as Games
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
2019
PhysX 4: Raising the Fidelity and Performance of Physics Simulation in G...
by Keir Storey
(NVIDIA)
Programming
2019
Platforms Are People Too: The Importance of Finding Your Champion
by Nick Suttner
(Independent)
Business & Marketing
2019
Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors
by Jarrod Doherty
(Blizzard Entertainment)
Production & Team Management
2019
Player Behavior Research Microtalks (Presented by Fair Play Alliance)
by Fair Play Alliance Speaker
Design
2019
Playing with Magic: Interactive Worlds and Walt Disney Imagineering
by Brent D. Strong
(Walt Disney Imagineering)
Vision
2019
Plunge into Storytelling: Transitioning into Narrative Design from Other...
by Ayesha Khan
(Splash Damage, Ltd.)
Game Narrative Summit
2019
PR Success.gif: How to Get Your Game Across in 5 Seconds
by Thomas Reisenegger
(Future Friends Games)
Business & Marketing
2019
Pro Tips for Making the Most of Google's App Ads Innovations for Strateg...
by Jen Lui
(Google, Inc.)
Business & Marketing
2019
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
by Francois Paradis
(Ubisoft Quebec)
Programming
2019
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
by David Santiago
(Insomniac Games)
Visual Arts
2019
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
by Bennett Foddy
(NYU Game Center)
Independent Games Summit
2019
Raising Atreus for Battle in 'God of War'
by Hayato Yoshidome
(Sony Santa Monica Studio)
Design
2019
Ray Tracing in Vulkan (Presented by NVIDIA)
by Nuno Subtil
(NVIDIA)
Programming
2019
Ray-Traced Irradiance Fields (Presented by NVIDIA)
by Morgan McGuire
(NVIDIA)
Programming
2019
Ray-Traced Water Caustics with DXR (Presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
2019
Real-Time Path Tracing and Denoising in 'Quake 2' (Presented by NVIDIA)
by Christoph Schied
(Karlsruhe Institute of Technology)
Programming
2019
Real-World Techniques and Best Practices for Optimizing Android Games (P...
by Francesco Carucci
(Google, Inc.)
Programming
2019
Reinventing 'God of War'
by Cory Barlog
(Sony Santa Monica Studio)
Design
2019
Reporting Metasystem Design and Penalization Strategy Best Practices (Pr...
by Jiayin Wang
(Tencent)
Design
2019
Roads Less Traveled: Specialized Careers in Game Dev
by Tara Brannigan
(5CA)
Game Career Seminar
2019
RTX in Justice (Presented by NVIDIA)
by Haiyong Qian
(Netease)
Programming
2019
Rules of the Game 2019: Five New Techniques from Especially Astute Desig...
by Brian Upton
(Game On The Rails)
Design
2019
Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games a...
by Rolando Caloca
(Epic Games)
Programming
2019
Sexy Microtalks: Making Intimacy, Romance, and Sex in Games
by Michelle Clough
(Freelance)
Advocacy
2019
Shader Graph: Ready for Production (Presented by Unity Technologies)
by Matt Dean
(Unity Technologies)
Visual Arts
2019
Shading the World of 'Anthem'
by Ben Cloward
(BioWare)
Visual Arts
2019
Simple SIMD Using ISPC (Intel(r) SPMD Program Compiler) (Presented by In...
by Pete Brubaker
(Intel)
Programming
2019
So You're Ready to Pitch to a Publisher? You're Not
by Rebekah Saltsman
(Finji)
Independent Games Summit
2019
Social Systems Design, Implementation, and Impacts in 'Overwatch'
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Solving an Invisible Problem: Designing for Color-Blindness in Games
by Douglas Pennant
(Creative Assembly)
Advocacy
2019
Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by...
by Russ Kerschner
(NVIDIA)
Programming
2019
Squeezing into the Industry: How a Couple African Kids Made a Video Game
by Ben Myres
(Nyamakop)
Independent Games Summit
2019
Starship Physics and Controls that Feel Real: Bringing the Toys of Starl...
by Michael Wasilewski
(Ubisoft Toronto)
Programming
2019
Steam Business Update (Presented by Valve)
by Tom Giardino
(Valve)
Business & Marketing
2019
Subtitles Are Changing, Don't Be Left Behind
by Ian Hamilton
(Independent)
Advocacy
2019
Taking an Axe to 'God of War' Gameplay
by Jason McDonald
(Sony Santa Monica Studio)
Design
2019
Taming Technologies Behind 'ASTRO BOT Rescue Mission'
by Yuki Miyamae
(Sony Interactive Entertainment)
Programming
2019
Tech Toolbox
by Jon Manning
(Secret Lab)
Independent Games Summit
2019
Technical Tools for Authoring Branching Dialogue
by Carrie Patel
(Obsidian Entertainment)
Game Narrative Summit
2019
Ten Years with Thoreau: What a Hermit Can Teach About Game Design
by Tracy Fullerton
(USC Game Innovation Lab)
Independent Games Summit
2019
Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)
by Vincent Derozier
(Ubisoft Quebec)
Visual Arts
2019
The 'Banner Saga' Franchise: Making Indie Sound AAA
by Austin Wintory
(Independent)
Audio
2019
The Alchemy and Science of Machine Learning for Games
by Yves Jacquier
(Ubisoft Montreal)
Production & Team Management
2019
The Architecture of Intel Processor Graphics Gen11 (Presented by Intel)
by Antoine Cohade
(Intel)
Programming
2019
The Art of 'Afterparty': The Devil's in the Details
by Ruel Pascual
(Night School Studio)
Visual Arts
2019
The Art of 'FAITH': Horror at 192x160 Pixels
by Mason Smith
(Airdorf Games)
Design
2019
The Cutting Edge: Assassin's Creed Odyssey on Project Stream (Presented ...
by Narimane Nabahi
(Google)
Programming
2019
The Design of 'Subnautica'
by Charlie Cleveland
(Unknown Worlds)
Design
2019
The Division 2: A World of Materials (Presented by Substance)
by Jon Lauf
(Ubisoft Redstorm)
Visual Arts
2019
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by H...
by Daniel Yang
(HTC VIVE)
Programming
2019
The Making of 'Divinity: Original Sin 2'
by Swen Vincke
(Larian Studios)
Production & Team Management
2019
The Making of the Xbox Adaptive Controller
by Bryce Johnson
(Microsoft Devices)
Vision
2019
The MATH OF SKINS: Tools & Formulas to Build a Strong In-Game Items Econ...
by Vlad Panchenko
(DMarket)
Business & Marketing
2019
The Music of 'BATTLETECH': Big Sound on a Budget
by Jon Everist
(Everist Sound, LLC)
Production & Team Management
2019
The Narrative Innovation Showcase 2019
by Tanya X. Short
(Kitfox Games)
Game Narrative Summit
2019
The Science of Desirability
by Beth Altringer
(Harvard University Desirability Lab)
Vision
2019
The State & Future of AR Games: Rose-Colored Glasses
by John Hanke
(Niantic)
Vision
2019
The ZERO Marketing Experiment on Steam: Launching a Game Without Telling...
by Patrick Seibert
(Too Indie To Fail)
Business & Marketing
2019
Theme Oriented Design: The Case of 'Phantom Doctrine'
by Kacper Szymczak
(Artificer)
Independent Games Summit
2019
This is Amazing! Writing the Supportive Space Coach in 'Destiny'
by Jonathan To
(Bungie)
Design
2019
Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success
by Chris King
(Batterystaple Games)
Independent Games Summit
2019
Time IS on Your Side: Personal Time Management Strategies for Crunch
by Amanda Gardner
(The Deep End Games)
Advocacy
2019
Tips from the Trenches: An Indie Guide to Contracting
by Amy Dallas
(ClutchPlay Games, LLC)
Independent Games Summit
2019
Top 3 Mistakes of 'Angry Birds 2'
by Mans Wide
(Rovio)
Mobile Summit
2019
Top 8 Substance Painter Tips (Presented by Substance)
by Nikie Monteleone
(Surfacing Artist)
Visual Arts
2019
Towards Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Ga...
by Natasha Tatarchuk
(Unity Technologies)
Programming
2019
Trailer Made: What Makes a Successful and Memorable Game Trailer
by Derek Lieu
(Independent)
Business & Marketing
2019
Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by N...
by Andrew Edelsten
(NVIDIA)
Programming
2019
Turing Tantrums: AI Devs Rant!!
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
Twitch for Games Playbook (Presented by Amazon)
by Michael Lewis
(Twitch)
Programming
2019
Ubisoft's Experience Developing with Vulkan (Presented by Khronos)
by Jean-Noe Morissette
(Ubisoft)
Programming
2019
Unity AI and Machine Learning Tools for Behavior Creation (Presented by ...
by Nicolas Meuleau
(Unity Lab)
Programming
2019
Unlocking the Value of Data with GCP and Square Enix (Presented by Googl...
by Robert Martin
(Google Cloud)
Business & Marketing
2019
Untapped Opportunities: Funding Beyond Friends & Family (Presented by Xs...
by Justin Berenbaum
(Xsolla, Inc.)
Business & Marketing
2019
Vehicle Physics and Tire Dynamics in 'Just Cause 4'
by Hamish Young
(Avalanche Studios)
Design
2019
Vision for Game Design in a Streaming Future (Presented by Google)
by Erin Hoffman-John
(Google)
Programming
2019
Vulkan: The State of the Union (Presented by Khronos)
by Tom Olson
(Arm)
Programming
2019
Welcome and Looking Ahead: Facebook Gaming in 2019 (Presented by Faceboo...
by Leo Olebe
(Facebook)
Business & Marketing
2019
What Cats Can Teach You About Empathic Game Design
by Willem Delventhal
(Mew and Me)
Design
2019
What to Do When "Toxic Gamer Culture" Enters the Classroom
by Bonnie Ruberg
(UC Irvine)
Educators Summit
2019
When the Fun Stops: The Science of Addiction
by Andrew Przybylski
(University of Oxford)
Advocacy
2019
When Trainers' Eyes Meet: Creating Real-Time Combat for 'Pokemon GO'
by Rob Giusti
(Niantic)
Mobile Summit
2019
Why Fashion in (Most) Games Sucks, and Why You Should Care
by Victoria Tran
(Kitfox Games)
Advocacy
2019
Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'
by Przemyslaw Marszal
(11 bit studios)
Design
2019
Wind Simulation in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Programming
2019
You Can Take an Arrow to the Knee and Still Be an Adventurer
by Cherry Thompson
(Independent)
Game Narrative Summit