Game Developers Conference 2021
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
by Grant Hoechst
(Naughty Dog)
Design
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
'Disco Elysium': Meaningless Choices and Impractical Advice
by Justin Keenan
(ZA/UM Studio)
Design
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Fabien Gravot
(SQUARE-ENIX)
Advanced Graphics Summit
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
by Ben Arfmann
(Insomniac Games)
Design
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': The Creative Journey
by Brian Horton
(Insomniac Games)
Design
Game Developers Conference 2021
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
by Jeremy Gritton
(Moon Studios)
Design
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
30 Minute Steam Page Makeovers
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Developers Conference 2021
A Recipe for Mixed Reality in 'Mario Kart Live'
by Ed Tumbusch
(Velan Studios)
Programming
Game Developers Conference 2021
Accessibility Best Practices: Mobility Considerations
by Karen Stevens
(Electronic Arts)
Design
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
Advocacy Microtalks
by Terry Redfield
(Wizards of the Coast)
Advocacy
Game Developers Conference 2021
AI Summit: 'Death Stranding': An AI Postmortem
by Eric Johnson
(Kojima Productions)
AI Summit
Game Developers Conference 2021
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
by Tobias Kleanthous
(Rockstar Games)
AI Summit
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
AI Summit: Where The [email protected]*&% Are Your Tests?!
by Kevin Dill
(Kythera AI)
AI Summit
Game Developers Conference 2021
Animation for VR
by Elizabeth Kupfer
(Evil Eye Pictures)
Visual Arts
Game Developers Conference 2021
Animation Summit: Environmental and Motion Matched Interactions; 'Madden...
by Henry Allen
(Electronic Arts)
Animation Summit
Game Developers Conference 2021
Animation Summit: Take 'CONTROL' of Animation
by Ilkka Kuusela
(Remedy Entertainment Plc)
Animation Summit
Game Developers Conference 2021
Art Direction Summit: Creating Narrative Context for Store Cosmetics
by Tori Schafer
(Proletariat Inc.)
Art Direction Summit
Game Developers Conference 2021
Audio Summit: 'Genesis Noir': Bringing Jazz Improvisation To Gaming
by Jeremy Abel
(Feral Cat Den)
Audio Summit
Game Developers Conference 2021
Audio Summit: Behind the Scenes of the Audio in 'Say No! More'
by Julie Buchanan
(Freelance)
Audio Summit
Game Developers Conference 2021
Audio Summit: Moving the Needle: Inclusive Audio Production Practices in...
by Elise Baldwin
(Microsoft)
Audio Summit
Game Developers Conference 2021
Being Black in Game Audio
by John Smith
(Games Without Words)
Audio
Game Developers Conference 2021
Black Games in Review: An Afro Future Flyby
by Lindsay Grace
(University of Miami, Higher Education Video Game Alliance)
Design
Game Developers Conference 2021
Board Game Design Summit: 'Root': A Usability Postmortem
by Joshua Yearsley
(Leder Games)
Board Game Design Summit
Game Developers Conference 2021
Board Game Design Summit: Creating Immersion in Tabletop Games
by Mike Mearls
(Wizards of the Coast)
Board Game Design Summit
Game Developers Conference 2021
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
by Guillermo NWDD Garca Romero
(BlitWorks)
Programming
Game Developers Conference 2021
Breathing Life into Greek Myth: The Dialogue of 'Hades'
by Darren Korb
(Supergiant Games)
Audio
Game Developers Conference 2021
Building Game Development Communities
by Linn Sovig
(Pineleaf Studio)
Business & Marketing
Game Developers Conference 2021
Building Pipelines to Find, Grow, and Retain Diverse Talent
by Sarah Spiers
(IGDA Foundation)
Advocacy
Game Developers Conference 2021
Charm Your Communities
by Victoria Tran
(Innersloth)
Business & Marketing
Game Developers Conference 2021
Classic Game Postmortem: 'Quake': The End of the Original Id
by John Romero
(Romero Games Ltd.)
Design
Game Developers Conference 2021
Classic Game Postmortem: 'Star Wars Galaxies'
by Richard Vogel
(Certain Affinity)
Design
Game Developers Conference 2021
Community Management Summit: The Ever Increasing Impact of Voice Chat in...
by Henry Howiie
(Modulate)
Community Management Summit
Game Developers Conference 2021
Community Safety: What Does It Mean?
by Angela Hession
(Twitch)
Advocacy
Game Developers Conference 2021
Composing for Chinese Instruments
by Ian Chen
(Independent)
Audio
Game Developers Conference 2021
Conquer Challenges No Matter Your Team Size (Presented by Perforce)
by Katie Cole
(Helix Core)
Production & Team Management
Game Developers Conference 2021
Creating Feudal Japan from Across the Pacific
by Jason Connell
(Sucker Punch Productions)
Design
Game Developers Conference 2021
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
by Paul Yan
(Toys For Bob)
Design
Game Developers Conference 2021
Creating the Soundscape of 'It Takes Two'
by Anne-Sophie Mongeau
(Hazelight Studios)
Audio
Game Developers Conference 2021
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
by Vidhi Shah
(Blackbird Interactive)
Design
Game Developers Conference 2021
Designing the Secret Game that Helped Win World War II
by Simon Parkin
(Independent)
Design
Game Developers Conference 2021
Diversity + Representation LatinX Gaming Industry Panel
by Alex Marin Vidal
(Activision Blizzard)
Career & Studio Development
Game Developers Conference 2021
Educators Summit: Approaching a Pedagogy of Game Writing
by Seth Hudson
(George Mason University)
Educators Summit
Game Developers Conference 2021
Educators Summit: Why My Students Design Escape Rooms
by Samuel Liberty
(Northeastern University)
Educators Summit
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
Game Developers Conference 2021
Experimental Gameplay Workshop
by Robin Hunicke
(Funomena)
Design
Game Developers Conference 2021
Fair Play Summit: Applying Methods from Other Domains to Identify Gamer ...
by George Ng
(GGWP)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Building Blocks For Policy Development
by Connie Chung
(Twitch)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Creating Inclusive Content In the Metaverse and Beyond
by Laura Higgins
(Roblox)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Evaluating Game Features for Disruptive and Positive B...
by Weszt Hart
(Riot Games)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Tackling Cheating In Gaming
by Andrew Hogan
(Intorqa)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Virtual Identities: Opportunities, Ethics and Risks
by Anita Sarkeesian
(Feminist Frequency)
Fair Play Summit
Game Developers Conference 2021
Free to Play Summit: How to Win Players' Hearts by Personalized Recommen...
by Zixiao Kang
(NetEase)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: Narrative Breadcrumbs: Guiding the Player Experienc...
by Abigail Rindo
(King)
Free to Play Summit
Game Developers Conference 2021
Free to Play Summit: The Year in Mobile Free-to-Play Games
by Steven Meretzky
(Independent)
Free to Play Summit
Game Developers Conference 2021
From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music
by Winifred Phillips
(Generations Productions LLC)
Audio
Game Developers Conference 2021
Game Career Seminar: "You Want to Do What?" Non-Traditional Pathways to ...
by Marina Diez
(Three of Cups Games)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: 2D Animation for Games: A Primer
by Tyriq Plummer
(FourbitFriday)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: Building Narrative Games with Yarn Spinner
by Jon Manning
(Secret Lab)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: Growing Your Code Library with Each New Project
by Sherveen Uduwana
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: How the Hell do You Make Money!?
by Justin Woodward
(Interabang Entertainment)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: Let's make a PICO-8 Game in 30 Minutes!
by Matthew Lindsay
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Career Seminar: The Resilient Job Hunt: Addressing the "Well of Dou...
by Irina Hasanow
(Independent)
Game Career Seminar
Game Developers Conference 2021
Game Narrative Summit: How to Restore Player's Real Inner World in the V...
by Jingtao Wang
(NetEase)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Playing Is Perceiving: How Games Shape (and Refle...
by Iain Dodgeon
(OKRE)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Press Y to Cry: Generating Emotions in Videogame ...
by Andrew Walsh
(Independent)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Turn Your Writers Into Programmers: Greyboxing Na...
by Jon Manning
(Secret Lab)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Voice AI For Game Developers: Optimizing the Narr...
by Shreyas Nivas
(Replica Studios)
Game Narrative Summit
Game Developers Conference 2021
Game VR/AR: The Magic of Designing Levels...In VR
by Balthazar Auxietre
(InnerspaceVR)
Game VR/AR
Game Developers Conference 2021
Games as Community Driven Care: A Case Study of Co-design for Aphasia
by Kathryn Hymes
(Thorny Games)
Design
Game Developers Conference 2021
Genderf*ck 2077
by Aubrey Scott
(Flying Cat Studios)
Visual Arts
Game Developers Conference 2021
Getting the Most Out of an Entry-Level Games Job
by Hannah MacLeod
(Crystal Dynamics)
Career & Studio Development
Game Developers Conference 2021
Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goos...
by Jake Strasser
(House House)
Design
Game Developers Conference 2021
Great Level Design is a Studio Wide Effort
by Dana Nightingale
(Arkane Studios Lyon)
Design
Game Developers Conference 2021
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2021
How the Industry Can Change the "Games Are Bad" Narrative
by Rachel Kowert
(Take This)
Advocacy
Game Developers Conference 2021
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2...
by Marcin Przybylowicz
(CD Projekt RED)
Design
Game Developers Conference 2021
Independent Games Summit: 'Club Picocho': Developing Small Games As an I...
by Cesar Dominguez Garza
(Independent)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: 'Monster Train' Postmortem
by Mark Cooke
(Shiny Shoe)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Accessibility on a Shoestring
by Ian Hamilton
(IHDC)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Cookin' and Servin': Making a Delicious Trilog...
by David Galindo
(Vertigo Gaming Inc.)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Ghost in the Machine: Authorial Voice in Syste...
by Marta Fijak
(Anshar Studios)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Inclusive Marketing for Indies
by Melissa Chaplin
(Robot Teddy)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Indie SoapBox
by Sarah Scialli
(Tinted Stardust)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: One More Run: The Making of 'Spelunky 2'
by Derek Yu
(Mossmouth)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: Sparking Curiosity-Driven Exploration Through ...
by Kelsey Beachum
(Independent)
Independent Games Summit
Game Developers Conference 2021
Independent Games Summit: What to Expect With Your Launch? Sharing Concr...
by Chris Zukowski
(Return To Adventure Mountain LLC)
Independent Games Summit
Game Developers Conference 2021
Lessons From Theatre That Can Transform XR Experiences
by James Horn
(Pixel Toys Ltd)
Design
Game Developers Conference 2021
Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Metho...
by Henry Golding
(Microsoft (Mojang Studios))
Production & Team Management
Game Developers Conference 2021
LIVE Ask Me Anything: Q&A with Global Game Jam's Kate Edwards
by Kate Edwards
(Geogrify / Global Game Jam)
Advocacy
Game Developers Conference 2021
LIVE Fireside Chat: Amir Rao and Kelly Wallick on 'Hades'
by Amir Rao
(Supergiant Games)
Design
Game Developers Conference 2021
LIVE Fireside Chat: Geena Davis and Mitu Khandaker on Masculinity in Vid...
by Mitu Khandaker
(Glow Up Games / NYU Game Center)
Advocacy
Game Developers Conference 2021
LIVE Fireside Chat: John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'
by John Murphy
(Young Horses)
Design
Game Developers Conference 2021
Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Base...
by Zihan Lei
(Netease)
Machine Learning Summit
Game Developers Conference 2021
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth
by Alayna Cole
(Sledgehammer Games)
Career & Studio Development
Game Developers Conference 2021
Making Witches Talk in 'DON'T WAKE THE NIGHT'
by Santo Aveiro Ojeda
(Brujeria @ Werk)
Design
Game Developers Conference 2021
Master of the Katana: Melee Combat in Ghost of Tsushima
by Chris Zimmerman
(Sucker Punch)
Design
Game Developers Conference 2021
Math In Game Development Summit: Getting There in Style: Intro to Interp...
by Fletcher Dunn
(Valve)
Math In Game Development Summit
Game Developers Conference 2021
Math In Game Development Summit: Mathematical Analysis of Classic Card a...
by Nick Berry
(DataGenetics)
Math In Game Development Summit
Game Developers Conference 2021
MORTIS 101: 'FAITH's' Horror Design Toolkit
by Mason Smith
(Airdorf Games)
Design
Game Developers Conference 2021
Not Everything is On Fire All The Time: Making Healthy Workplace Culture...
by Anita Sarkeesian
(Feminist Frequency)
Advocacy
Game Developers Conference 2021
Online Game Technology Summit: 'Rocket League': Scaling for Free to Play
by Matthew Sanders
(Psyonix)
Online Game Technology Summit
Game Developers Conference 2021
Scoring the Open World Samurai Epic: 'Ghost of Tsushima'
by Andrew Buresh
(Sony Interactive Entertainment)
Audio
Game Developers Conference 2021
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'
by Joe Thwaites
(SIEE)
Audio
Game Developers Conference 2021
Sexy Microtalks: Making with Emotion
by Lindsay Grace
(University of Miami, Higher Education Video Game Alliance)
Design
Game Developers Conference 2021
Stop Getting Lost: Make Cognitive Maps, Not Levels
by Nicolas Oueijan
(thatgamecompany)
Design
Game Developers Conference 2021
Strength in Numbers: Empowering Smaller Devs as In Person Collectives
by Gerben Grave
(Multiverse Narratives)
Production & Team Management
Game Developers Conference 2021
Tales from the Transition: Remote Game Production Microtalks
by Charu Desodt
(Interior Night)
Production & Team Management
Game Developers Conference 2021
Technical Artist Summit: The Art of Not Reinventing the Wheel in 'Wild R...
by Sean Low
(Riot Games)
Technical Artist Summit
Game Developers Conference 2021
The Art of 'Ori and the Will of the Wisps'
by Jeremy Gritton
(Moon Studios)
Production & Team Management
Game Developers Conference 2021
The Art of 'Triage' in Online Game Development
by Richard Vogel
(Certain Affinity)
Production & Team Management
Game Developers Conference 2021
The Calm in the Storm: An Introvert's Guide to Success
by Joshua Huber
(Vicarious Visions)
Advocacy
Game Developers Conference 2021
The Defining Themes of the Modern Console Market
by Steven Bailey
(Informa)
Career & Studio Development
Game Developers Conference 2021
The Impossible Quest: Getting a Job in Games
by Ramon Huiskamp
(No Brakes Games)
Career & Studio Development
Game Developers Conference 2021
The Jackbox Party Pack Unboxed: How and Why We Make a Pack of 5 Games Ev...
by Evan Jacover
(Jackbox Games)
Design
Game Developers Conference 2021
The Power of Introspection: The Fuel That Keeps Teams Resilient
by Yea Ji Oh
(All Pixels by Streamline)
Business & Marketing
Game Developers Conference 2021
UX Summit: Do No Harm: Ethical Design for Emotionally Heavy Games
by Kelli Dunlap
(Take This)
UX Summit
Game Developers Conference 2021
UX Summit: Expanding the Dreamiverse: Making Dreams an Experience for Ev...
by Joe Florey
(Sony Interactive Entertainment Europe)
UX Summit
Game Developers Conference 2021
Visual Effects Summit: An Explosive New Spider-Man: Creating VFX for Mil...
by Bryanna Lindsey
(Insomniac Games)
Visual Effects Summit
Game Developers Conference 2021
Visual Effects Summit: The Subtle Art of Not Making VFX
by Mandy Morland
(The Coalition)
Visual Effects Summit
Game Developers Conference 2021
What Can Game Designers Learn from Competitive Reality Shows
by Yifat Shaik
(York University)
Design
Game Developers Conference 2021
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
by Adrian Bentley
(Sucker Punch Productions)
Programming