by Daniel Mullins (Daniel Mullins Games)
by Sam Barratt (Playing for the Planet Alliance/UNEP)
by Peter Kao (Insomniac Games)
by John Romero (Romero Games Ltd.)
by Blake Rebouche (Guerrilla)
by Jing Wang (Phoenix Labs)
by Keiji Matsuda (Luminous Productions Co., Ltd.)
by Chris Cobb (Pragma Platform, Inc.)
by Michelle Clough (Talespinners)
by Josh Wardle (MSCHF)
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
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