You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Maximizing the User Experience: A comprehensive suite of level-of-detail (LOD) techniques for modern high-end F2P games
Speaker(s): Christopher Pfeiffer
Company Name(s): Balanced Worlds
Track / Format: Online
Overview: To reach a wide audience, 3D F2P games must be playable on low-end PCs. And to successfully compete in the worldwide marketplace, games' visual and simulation fidelity must also exceed players. expectations on high-end PCs. What is the best way to create an experience that best serves both extremes? It is important to first accurately identify your game.s core mechanics. Then, determine how they will be realized on the minimum specification computer. The next step is to decide which methods will be used to enhance your game's user experience. The production ramifications of using each level-of-detail (LOD) technique must be considered to finish your scalable high-quality game on time and within budget. We will first introduce various LOD related concepts and then cover some of the common misconceptions made when determining core mechanics. Finally, the majority of session will be devoted to specific LOD approaches for rendering, animation, simulation, and visual effects. For each technique, we will provide an overview, performance benefits, methods to improve the results, and detail the production and scheduling requirements.

GDC China 2009

Christopher Pfeiffer

Balanced Worlds

free content

Online

Other