You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Meaning, Aesthetics, and User-Generated Content
Speaker(s): Chris Hecker
Company Name(s): Formerly Technology Fellow at Maxis
Track / Format: Global Game Development
Overview: These days, telling somebody you're working on a game supporting UGC is a bit like saying you were working on an FPS in 1997 or an MMO in 2000. Still, buried beneath the hype surrounding UGC is something real and powerful and subtle...We'll explore that and other arty philosophical topics, and discuss some non-intuitive psychology research that's relevant to the usage of UGC in games. Also, I'll show a lot of funny SPORE creatures.

GDC China 2009

Chris Hecker

Formerly Technology Fellow at Maxis

free content

Global Game Development

Other