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|Session Name:||Meaning, Aesthetics, and User-Generated Content|
|Company Name(s):||Formerly Technology Fellow at Maxis|
|Track / Format:||Global Game Development|
|Overview:||These days, telling somebody you're working on a game supporting UGC is a bit like saying you were working on an FPS in 1997 or an MMO in 2000. Still, buried beneath the hype surrounding UGC is something real and powerful and subtle...We'll explore that and other arty philosophical topics, and discuss some non-intuitive psychology research that's relevant to the usage of UGC in games. Also, I'll show a lot of funny SPORE creatures.|