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Session Name:

Character Voices: Conceptualization, Casting, Recording, and the Cultural Reference Point


Most problems with a game's voice acting are created before any recording happens. The pitfalls are dug during conceptualization, casting, and session preparation. This seminar will reveal both the requirements and traps of crafting a vocal palette.

Conceptualization - Designing a vocal palette and the cultural reference point,

Casting - Character breakdowns, casting directors, and actor selection,

Session preparation - Voice directors, actor's scripts, perfectionism, and minimizing retakes.

Attendees will leave this talk with new tools to bring to the production process, saving time and money, as well as adding greater depth and specificity to universe in which your characters dwell.

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  • GDC 2010
  • Zach Hanks
  • free content
  • Audio
  • Audio