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After the iPhone...What?


The iPhone is a great gaming device with a huge market. But with so many titles, success is becoming extremely difficult, especially with the focus on free or 99 cent apps. It has a direct impact on audio creators seeking to grow their business in mobile. What are your options? This panel features audio-savvy representatives for four alternative platforms - Android, Palm, Blackberry and Windows Mobile - plus a reality-checking experienced iPhone developer. Specifics will include the nitty gritty (audio architecture, hardware specs, etc.), particular strengths of each platform, examples of in-game audio, and market differentiators.

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  • GDC 2010
  • Jeff Bush
  • Palm
  • Peter Drescher
  • Twittering Machine
  • Jeff Essex
  • Audiosyncrasy
  • Aaron Higgins
  • Sound Trends
  • Rajeev Massand
  • RIM
  • Dave Sparks
  • Google
  • free content
  • Audio
  • Audio