|Session Name:||Advanced Visual Effects with Direct3D|
|Speaker(s):||Cem Cebenoyan, Simon Green, Holger Gruen, Richard Huddy, Tianyun Ni, Ashu Rege, Jon Story, Nicolas Thibieroz, Alex Vlachos|
|Company Name(s):||NVIDIA, NVIDIA, AMD GmbH, AMD, NVIDIA, NVIDIA Corporation, AMD, AMD, Valve|
|Track / Format:||Programming|
Brought to you with the collaboration of the industry's leading hardware and software vendors, this day-long tutorial provides an in-depth look at the Direct3D technologies in DirectX 10, 10.1 and 11, and how they can be applied to cutting-edge game graphics.
The primary focus will be on DirectX 11, examining a variety of special effects which illustrate its use in real game content. This will include detailed presentations from AMD and NVIDIA's demo and developer relations teams as well as some of the top game developers who ship real games into the marketplace.
In addition to illustrating the details of rendering advanced real-time visual effects, this tutorial will cover a series of vendor-neutral optimizations that developers need to keep in mind when designing their engines and shaders.