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|Session Name:||Optimizing and Debugging Graphics Applications with AMD's GPU PerfStudio 2|
|Speaker(s):||Raul Aguaviva, Gordon Selley, Seth Sowerby|
|Company Name(s):||AMD, AMD, AMD|
|Track / Format:||Programming|
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|Overview:||AMD's GPU PerfStudio 2 is a tool for debugging and optimizing graphics applications that is actively being used by a number of game development studios on their next generation DirectX 11 and OpenGL titles. GPU PerfStudio 2 incorporates a powerful Profiler, Frame Capture, Frame Debugger and integrated Shader Debugger which makes it a versatile and effective debugging tool for the game developer. In this talk AMD will demonstrate the latest version of GPU PerfStudio 2 and will highlight some real-world usage and optimization scenarios encountered by our game development partners.|