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The Number One Educational Resource for the Game Industry

Session Name: Serious Uses for Playful Worlds: A Case Study of the University of There
Speaker(s): Celia Pearce
Company Name(s): Georgia Institute of Technology
Track / Format: Serious Games Summit

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Overview: This talk presents findings from a yearlong mixed-methods study, funded by the National Science Foundation, of the University of There (UOT), a player-run distributed learning community within the virtual world There.com. UOT is both a large-scale collaborative project and a learning environment within a virtual world originally designed as a social play space.

Findings include:
* Play creates conditions that Computer-Mediated Collaboration experts have found enhance collaboration
* Players reported happiness as one of the motivations for their volunteer contribution
* The play context allowed instructors to experiment emergently combine traditional classroom learning with well-tested teaching modes, such as situated and multi-modal learning
* User-created worlds have cultures of constructionism (Bruckman) which make them learning communities by definition.

GDC 2010

Celia Pearce

Georgia Institute of Technology

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Serious Games Summit

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