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|Session Name:||Your Game is Live, Now What? Lessons Learned in the Online World|
|Company Name(s):||Electronic Arts|
|Track / Format:||Business and Management|
|Overview:||Whether you build online or social networking games, finishing the game is really the starting point: you release it, get feedback from your customers and environment, and then start all over again. Learn ways to keep up with changes and solve problems as Jane Fraser takes you thru the process and procedures she uses at Pogo.com and EA Social. Jane will illuminate the path of solving release and production issues with from inception to conclusion. She will outline the steps to take identification, reproductions, risk assessments, patching, and the checks and balances to ensure the safest path towards fixing the issue.|